pass pc to player notify functions
Same as the previous patch: less global variables. git-svn-id: https://svn.musicpd.org/mpd/trunk@7317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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28
src/decode.c
28
src/decode.c
@ -33,13 +33,15 @@
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/* called inside decoder_task (inputPlugins) */
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void decoder_wakeup_player(void)
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{
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wakeup_player_nb();
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PlayerControl *pc = &(getPlayerData()->playerControl);
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wakeup_player_nb(pc);
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}
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void decoder_sleep(DecoderControl * dc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifyWait(&dc->notify);
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wakeup_player_nb();
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wakeup_player_nb(pc);
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}
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static void player_wakeup_decoder_nb(DecoderControl * dc)
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@ -48,10 +50,10 @@ static void player_wakeup_decoder_nb(DecoderControl * dc)
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}
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/* called from player_task */
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static void player_wakeup_decoder(DecoderControl * dc)
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static void player_wakeup_decoder(PlayerControl * pc, DecoderControl * dc)
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{
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notifySignal(&dc->notify);
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player_sleep();
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player_sleep(pc);
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}
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static void stopDecode(DecoderControl * dc)
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@ -102,7 +104,7 @@ static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
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OutputBuffer * cb, int *decodeWaitedOn)
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{
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while (dc->start)
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player_wakeup_decoder(dc);
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player_wakeup_decoder(pc, dc);
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if (dc->error != DECODE_ERROR_NOERROR) {
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pc->errored_song = pc->current_song;
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@ -143,7 +145,7 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
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dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
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dc->seekError = 0;
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dc->seek = 1;
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do { player_wakeup_decoder(dc); } while (dc->seek);
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do { player_wakeup_decoder(pc, dc); } while (dc->seek);
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if (!dc->seekError) {
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pc->elapsedTime = dc->seekWhere;
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ret = 0;
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@ -431,7 +433,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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if (buffering) {
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if (availableOutputBuffer(cb) < bbp) {
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/* not enough decoded buffer space yet */
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player_sleep();
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player_sleep(pc);
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continue;
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} else
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/* buffering is complete */
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@ -452,7 +454,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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get_song_url(tmp, pc->current_song));
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break;
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} else {
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player_wakeup_decoder(dc);
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player_wakeup_decoder(pc, dc);
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}
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if (do_pause) {
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dropBufferedAudio();
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@ -473,7 +475,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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else {
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/* the decoder is not yet ready; wait
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some more */
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player_sleep();
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player_sleep(pc);
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continue;
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}
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}
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@ -509,7 +511,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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}
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if (do_pause)
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player_sleep();
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player_sleep(pc);
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else if (!outputBufferEmpty(cb) && (int)cb->begin != next) {
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OutputBufferChunk *beginChunk =
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outputBufferGetChunk(cb, cb->begin);
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@ -544,7 +546,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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} else {
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/* wait for the
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decoder */
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player_sleep();
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player_sleep(pc);
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continue;
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}
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}
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@ -571,7 +573,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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/* wait for the decoder to work on the new song */
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if (pc->queueState == PLAYER_QUEUE_DECODE ||
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pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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player_sleep();
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player_sleep(pc);
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continue;
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}
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if (pc->queueState != PLAYER_QUEUE_PLAY)
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@ -615,7 +617,7 @@ void decode(void)
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dc->seek = 0;
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dc->stop = 0;
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dc->start = 1;
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do { player_wakeup_decoder(dc); } while (dc->start);
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do { player_wakeup_decoder(pc, dc); } while (dc->start);
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decodeParent(pc, dc, cb);
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}
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27
src/player.c
27
src/player.c
@ -35,22 +35,19 @@
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static void playerCloseAudio(void);
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void wakeup_player_nb(void)
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void wakeup_player_nb(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifySignal(&pc->notify);
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}
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static void wakeup_player(void)
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static void wakeup_player(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifySignal(&pc->notify);
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wait_main_task();
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}
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void player_sleep(void)
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void player_sleep(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifyWait(&pc->notify);
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}
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@ -80,7 +77,7 @@ static void * player_task(mpd_unused void *unused)
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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} else {
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player_sleep();
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player_sleep(pc);
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continue;
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}
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/* we did something, tell the main task about it */
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@ -129,7 +126,7 @@ int playerPlay(int fd, Song * song)
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pc->play = 1;
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/* FIXME: _nb() variant is probably wrong here, and everywhere... */
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do { wakeup_player_nb(); } while (pc->play);
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do { wakeup_player_nb(pc); } while (pc->play);
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return 0;
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}
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@ -140,7 +137,7 @@ int playerStop(int fd)
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if (pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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do { wakeup_player(); } while (pc->stop);
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do { wakeup_player(pc); } while (pc->stop);
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}
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pc->queueState = PLAYER_QUEUE_BLANK;
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@ -160,7 +157,7 @@ int playerPause(int fd)
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if (pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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do { wakeup_player(); } while (pc->pause);
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do { wakeup_player(pc); } while (pc->pause);
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}
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return 0;
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@ -253,7 +250,7 @@ static void playerCloseAudio(void)
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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do { wakeup_player(); } while (pc->closeAudio);
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do { wakeup_player(pc); } while (pc->closeAudio);
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}
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int queueSong(Song * song)
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@ -281,7 +278,7 @@ void setQueueState(int queueState)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->queueState = queueState;
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wakeup_player_nb();
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wakeup_player_nb(pc);
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}
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void playerQueueLock(void)
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@ -290,7 +287,7 @@ void playerQueueLock(void)
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if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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pc->lockQueue = 1;
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do { wakeup_player(); } while (pc->lockQueue);
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do { wakeup_player(pc); } while (pc->lockQueue);
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}
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}
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@ -300,7 +297,7 @@ void playerQueueUnlock(void)
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if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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pc->unlockQueue = 1;
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do { wakeup_player(); } while (pc->unlockQueue);
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do { wakeup_player(pc); } while (pc->unlockQueue);
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}
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}
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@ -323,7 +320,7 @@ int playerSeek(int fd, Song * song, float seek_time)
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pc->seekWhere = seek_time;
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pc->seek = 1;
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/* FIXME: _nb() is probably wrong here, too */
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do { wakeup_player_nb(); } while (pc->seek);
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do { wakeup_player_nb(pc); } while (pc->seek);
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}
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return 0;
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@ -82,9 +82,9 @@ void wakeup_main_task(void);
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void wait_main_task(void);
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void wakeup_player_nb(void);
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void wakeup_player_nb(PlayerControl *pc);
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void player_sleep(void);
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void player_sleep(PlayerControl *pc);
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int playerPlay(int fd, Song * song);
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