pass DecoderControl object to decoder_sleep()

Less global variables: at any invocation of decoder_sleep(), we have a
reference to the DecoderControl anyway, so we should pass it.  This
costs less than having to call getPlayerData() in every tiny
function.  Maybe some day we will be able to have multiple decoders at
the same time...

git-svn-id: https://svn.musicpd.org/mpd/trunk@7316 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:18:43 +00:00 committed by Eric Wong
parent f2cdac6ee7
commit 7642d10fe9
3 changed files with 14 additions and 17 deletions

@ -36,23 +36,20 @@ void decoder_wakeup_player(void)
wakeup_player_nb();
}
void decoder_sleep(void)
void decoder_sleep(DecoderControl * dc)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifyWait(&dc->notify);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
static void player_wakeup_decoder_nb(DecoderControl * dc)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
}
/* called from player_task */
static void player_wakeup_decoder(void)
static void player_wakeup_decoder(DecoderControl * dc)
{
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
player_sleep();
}
@ -61,7 +58,7 @@ static void stopDecode(DecoderControl * dc)
{
if (dc->start || dc->state != DECODE_STATE_STOP) {
dc->stop = 1;
do { player_wakeup_decoder_nb(); } while (dc->stop);
do { player_wakeup_decoder_nb(dc); } while (dc->stop);
}
}
@ -105,7 +102,7 @@ static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn)
{
while (dc->start)
player_wakeup_decoder();
player_wakeup_decoder(dc);
if (dc->error != DECODE_ERROR_NOERROR) {
pc->errored_song = pc->current_song;
@ -146,7 +143,7 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
dc->seekError = 0;
dc->seek = 1;
do { player_wakeup_decoder(); } while (dc->seek);
do { player_wakeup_decoder(dc); } while (dc->seek);
if (!dc->seekError) {
pc->elapsedTime = dc->seekWhere;
ret = 0;
@ -333,7 +330,7 @@ static void * decoder_task(mpd_unused void *unused)
{
OutputBuffer *cb = &(getPlayerData()->buffer);
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
DecoderControl * dc = &(getPlayerData()->decoderControl);
notifyEnter(&dc->notify);
@ -345,7 +342,7 @@ static void * decoder_task(mpd_unused void *unused)
dc->stop = 0;
decoder_wakeup_player();
} else {
decoder_sleep();
decoder_sleep(dc);
}
}
}
@ -455,7 +452,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
get_song_url(tmp, pc->current_song));
break;
} else {
player_wakeup_decoder();
player_wakeup_decoder(dc);
}
if (do_pause) {
dropBufferedAudio();
@ -490,7 +487,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
dc->start = 1;
pc->queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
player_wakeup_decoder_nb();
player_wakeup_decoder_nb(dc);
}
if (next >= 0 && doCrossFade == 0 && !dc->start &&
dc->state != DECODE_STATE_START) {
@ -558,7 +555,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
sizeToTime) < 0)
break;
outputBufferShift(cb);
player_wakeup_decoder_nb();
player_wakeup_decoder_nb(dc);
} else if (!outputBufferEmpty(cb) && (int)cb->begin == next) {
/* at the beginning of a new song */
@ -618,7 +615,7 @@ void decode(void)
dc->seek = 0;
dc->stop = 0;
dc->start = 1;
do { player_wakeup_decoder(); } while (dc->start);
do { player_wakeup_decoder(dc); } while (dc->start);
decodeParent(pc, dc, cb);
}

@ -61,7 +61,7 @@ void decode(void);
void decoder_wakeup_player(void);
void decoder_sleep(void);
void decoder_sleep(DecoderControl * dc);
void decoderInit(void);

@ -147,7 +147,7 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
}
if (!inStream ||
bufferInputStream(inStream) <= 0) {
decoder_sleep();
decoder_sleep(dc);
}
}
if (dc->stop)