pass pc to player notify functions
Same as the previous patch: less global variables. git-svn-id: https://svn.musicpd.org/mpd/trunk@7317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:

committed by
Eric Wong

parent
7642d10fe9
commit
b0e47fce09
27
src/player.c
27
src/player.c
@@ -35,22 +35,19 @@
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static void playerCloseAudio(void);
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void wakeup_player_nb(void)
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void wakeup_player_nb(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifySignal(&pc->notify);
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}
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static void wakeup_player(void)
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static void wakeup_player(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifySignal(&pc->notify);
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wait_main_task();
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}
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void player_sleep(void)
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void player_sleep(PlayerControl *pc)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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notifyWait(&pc->notify);
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}
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@@ -80,7 +77,7 @@ static void * player_task(mpd_unused void *unused)
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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} else {
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player_sleep();
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player_sleep(pc);
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continue;
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}
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/* we did something, tell the main task about it */
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@@ -129,7 +126,7 @@ int playerPlay(int fd, Song * song)
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pc->play = 1;
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/* FIXME: _nb() variant is probably wrong here, and everywhere... */
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do { wakeup_player_nb(); } while (pc->play);
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do { wakeup_player_nb(pc); } while (pc->play);
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return 0;
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}
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@@ -140,7 +137,7 @@ int playerStop(int fd)
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if (pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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do { wakeup_player(); } while (pc->stop);
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do { wakeup_player(pc); } while (pc->stop);
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}
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pc->queueState = PLAYER_QUEUE_BLANK;
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@@ -160,7 +157,7 @@ int playerPause(int fd)
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if (pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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do { wakeup_player(); } while (pc->pause);
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do { wakeup_player(pc); } while (pc->pause);
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}
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return 0;
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@@ -253,7 +250,7 @@ static void playerCloseAudio(void)
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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do { wakeup_player(); } while (pc->closeAudio);
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do { wakeup_player(pc); } while (pc->closeAudio);
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}
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int queueSong(Song * song)
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@@ -281,7 +278,7 @@ void setQueueState(int queueState)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->queueState = queueState;
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wakeup_player_nb();
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wakeup_player_nb(pc);
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}
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void playerQueueLock(void)
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@@ -290,7 +287,7 @@ void playerQueueLock(void)
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if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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pc->lockQueue = 1;
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do { wakeup_player(); } while (pc->lockQueue);
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do { wakeup_player(pc); } while (pc->lockQueue);
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}
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}
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@@ -300,7 +297,7 @@ void playerQueueUnlock(void)
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if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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pc->unlockQueue = 1;
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do { wakeup_player(); } while (pc->unlockQueue);
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do { wakeup_player(pc); } while (pc->unlockQueue);
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}
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}
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@@ -323,7 +320,7 @@ int playerSeek(int fd, Song * song, float seek_time)
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pc->seekWhere = seek_time;
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pc->seek = 1;
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/* FIXME: _nb() is probably wrong here, too */
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do { wakeup_player_nb(); } while (pc->seek);
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do { wakeup_player_nb(pc); } while (pc->seek);
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}
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return 0;
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