moved code to playChunk()
Similar to the crossFade() patch: pass chunk objects to playChunk(), simplify decodeParent() by removing clutter. git-svn-id: https://svn.musicpd.org/mpd/trunk@7275 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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		 Max Kellermann
					Max Kellermann
				
			
				
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						 Eric Wong
						Eric Wong
					
				
			
			
				
	
			
			
			 Eric Wong
						Eric Wong
					
				
			
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							| @@ -374,6 +374,24 @@ static void crossFade(OutputBufferChunk * a, OutputBufferChunk * b, | ||||
| 		a->chunkSize = b->chunkSize; | ||||
| } | ||||
|  | ||||
| static int playChunk(PlayerControl * pc, OutputBufferChunk * chunk, | ||||
| 		     AudioFormat * format, double sizeToTime) | ||||
| { | ||||
| 	pc->elapsedTime = chunk->times; | ||||
| 	pc->bitRate = chunk->bitRate; | ||||
|  | ||||
| 	pcm_volumeChange(chunk->data, chunk->chunkSize, | ||||
| 			 format, pc->softwareVolume); | ||||
|  | ||||
| 	if (playAudio(chunk->data, | ||||
| 		      chunk->chunkSize) < 0) | ||||
| 		return -1; | ||||
|  | ||||
| 	pc->totalPlayTime += | ||||
| 		sizeToTime * chunk->chunkSize; | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb) | ||||
| { | ||||
| 	int pause = 0; | ||||
| @@ -546,17 +564,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * | ||||
| 			} | ||||
|  | ||||
| 			/* play the current chunk */ | ||||
| 			pc->elapsedTime = beginChunk->times; | ||||
| 			pc->bitRate = beginChunk->bitRate; | ||||
| 			pcm_volumeChange(beginChunk->data, | ||||
| 					 beginChunk->chunkSize, | ||||
| 					 &(cb->audioFormat), | ||||
| 					 pc->softwareVolume); | ||||
| 			if (playAudio(beginChunk->data, | ||||
| 				      beginChunk->chunkSize) < 0) | ||||
| 			if (playChunk(pc, beginChunk, &(cb->audioFormat), | ||||
| 				      sizeToTime) < 0) | ||||
| 				break; | ||||
| 			pc->totalPlayTime += | ||||
| 				sizeToTime * beginChunk->chunkSize; | ||||
| 			outputBufferShift(cb); | ||||
| 			player_wakeup_decoder_nb(); | ||||
| 		} else if (!outputBufferEmpty(cb) && cb->begin == next) { | ||||
|   | ||||
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