playlist: call clearPlayerQueue() only if song is queued II
This patch extends commit 35a16b99, and amends several 2 missing checks. It simplifies 2 more checks by merging "if" conditions.
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@ -979,11 +979,8 @@ enum playlist_result moveSongInPlaylist(unsigned from, int to)
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to = (currentSong + abs(to)) % playlist.length;
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}
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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int queuedSong = -1;
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if (playlist.queued >= 0)
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queuedSong = playlist.order[playlist.queued];
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if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0) {
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int queuedSong = playlist.order[playlist.queued];
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if (queuedSong == (int)from || queuedSong == to
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|| currentSong == from || (int)currentSong == to)
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clearPlayerQueue();
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@ -1062,10 +1059,8 @@ static void orderPlaylist(void)
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if (playlist.current >= 0 && playlist.current < (int)playlist.length)
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playlist.current = playlist.order[playlist.current];
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0)
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clearPlayerQueue();
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}
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if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0)
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clearPlayerQueue();
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for (i = 0; i < playlist.length; i++) {
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playlist.order[i] = i;
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@ -1087,10 +1082,9 @@ static void randomizeOrder(int start, int end)
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DEBUG("playlist: randomize from %i to %i\n", start, end);
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= start && playlist.queued <= end)
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clearPlayerQueue();
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}
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if (playlist_state == PLAYLIST_STATE_PLAY &&
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playlist.queued >= start && playlist.queued <= end)
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clearPlayerQueue();
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for (i = start; i <= end; i++) {
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ri = random() % (end - start + 1) + start;
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@ -1158,7 +1152,9 @@ void shufflePlaylist(void)
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if (playlist.length > 1) {
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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clearPlayerQueue();
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if (playlist.queued >= 0)
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clearPlayerQueue();
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/* put current playing song first */
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swapSongs(0, playlist.order[playlist.current]);
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if (playlist.random) {
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