Queue: rename struct queue to Queue
Works around a build failure on Solaris because annoyingly, Solaris reserves the name "queue". This rename was pending anyway.
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@@ -38,7 +38,7 @@ extern "C" {
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* @param end the index of the last song (excluding)
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*/
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static void
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queue_print_song_info(Client &client, const queue &queue,
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queue_print_song_info(Client &client, const Queue &queue,
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unsigned position)
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{
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song_print_info(client, queue.Get(position));
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@@ -51,7 +51,7 @@ queue_print_song_info(Client &client, const queue &queue,
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}
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void
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queue_print_info(Client &client, const queue &queue,
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queue_print_info(Client &client, const Queue &queue,
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unsigned start, unsigned end)
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{
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assert(start <= end);
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@@ -62,7 +62,7 @@ queue_print_info(Client &client, const queue &queue,
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}
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void
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queue_print_uris(Client &client, const queue &queue,
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queue_print_uris(Client &client, const Queue &queue,
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unsigned start, unsigned end)
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{
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assert(start <= end);
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@@ -75,7 +75,7 @@ queue_print_uris(Client &client, const queue &queue,
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}
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void
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queue_print_changes_info(Client &client, const queue &queue,
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queue_print_changes_info(Client &client, const Queue &queue,
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uint32_t version)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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@@ -85,7 +85,7 @@ queue_print_changes_info(Client &client, const queue &queue,
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}
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void
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queue_print_changes_position(Client &client, const queue &queue,
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queue_print_changes_position(Client &client, const Queue &queue,
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uint32_t version)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++)
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@@ -95,7 +95,7 @@ queue_print_changes_position(Client &client, const queue &queue,
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}
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void
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queue_find(Client &client, const queue &queue,
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queue_find(Client &client, const Queue &queue,
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const SongFilter &filter)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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