Queue: rename struct queue to Queue
Works around a build failure on Solaris because annoyingly, Solaris reserves the name "queue". This rename was pending anyway.
This commit is contained in:
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6b4d7d7315
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1
NEWS
1
NEWS
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@ -1,6 +1,7 @@
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ver 0.18.8 (not yet released)
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* decoder
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- ffmpeg: support libav v10_alpha1
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* fix Solaris build failure
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ver 0.18.7 (2013/01/13)
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* playlist
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@ -30,7 +30,7 @@ struct playlist {
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/**
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* The song queue - it contains the "real" playlist.
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*/
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struct queue queue;
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struct Queue queue;
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/**
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* This value is true if the player is currently playing (or
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@ -40,7 +40,7 @@
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void
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playlist_print_uris(Client &client, const playlist &playlist)
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{
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const queue &queue = playlist.queue;
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const Queue &queue = playlist.queue;
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queue_print_uris(client, queue, 0, queue.GetLength());
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}
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@ -49,7 +49,7 @@ bool
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playlist_print_info(Client &client, const playlist &playlist,
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unsigned start, unsigned end)
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{
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const queue &queue = playlist.queue;
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const Queue &queue = playlist.queue;
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if (end > queue.GetLength())
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/* correct the "end" offset */
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@ -65,7 +65,7 @@ playlist_print_uri(FILE *file, const char *uri)
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}
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PlaylistResult
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spl_save_queue(const char *name_utf8, const queue &queue)
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spl_save_queue(const char *name_utf8, const Queue &queue)
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{
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if (map_spl_path().IsNull())
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return PlaylistResult::DISABLED;
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@ -25,7 +25,7 @@
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#include <stdio.h>
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struct Song;
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struct queue;
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struct Queue;
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struct playlist;
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struct PlayerControl;
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class Error;
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@ -40,7 +40,7 @@ playlist_print_uri(FILE *fp, const char *uri);
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* Saves a queue object into a stored playlist file.
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*/
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PlaylistResult
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spl_save_queue(const char *name_utf8, const queue &queue);
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spl_save_queue(const char *name_utf8, const Queue &queue);
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/**
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* Saves a playlist object into a stored playlist file.
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@ -23,7 +23,7 @@
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#include <stdlib.h>
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queue::queue(unsigned _max_length)
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Queue::Queue(unsigned _max_length)
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:max_length(_max_length), length(0),
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version(1),
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items(new Item[max_length]),
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@ -36,7 +36,7 @@ queue::queue(unsigned _max_length)
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{
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}
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queue::~queue()
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Queue::~Queue()
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{
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Clear();
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@ -45,7 +45,7 @@ queue::~queue()
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}
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int
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queue::GetNextOrder(unsigned _order) const
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Queue::GetNextOrder(unsigned _order) const
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{
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assert(_order < length);
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@ -62,7 +62,7 @@ queue::GetNextOrder(unsigned _order) const
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}
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void
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queue::IncrementVersion()
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Queue::IncrementVersion()
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{
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static unsigned long max = ((uint32_t) 1 << 31) - 1;
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@ -77,7 +77,7 @@ queue::IncrementVersion()
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}
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void
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queue::ModifyAtOrder(unsigned _order)
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Queue::ModifyAtOrder(unsigned _order)
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{
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assert(_order < length);
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@ -86,7 +86,7 @@ queue::ModifyAtOrder(unsigned _order)
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}
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unsigned
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queue::Append(Song *song, uint8_t priority)
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Queue::Append(Song *song, uint8_t priority)
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{
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assert(!IsFull());
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@ -105,7 +105,7 @@ queue::Append(Song *song, uint8_t priority)
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}
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void
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queue::SwapPositions(unsigned position1, unsigned position2)
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Queue::SwapPositions(unsigned position1, unsigned position2)
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{
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unsigned id1 = items[position1].id;
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unsigned id2 = items[position2].id;
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@ -120,7 +120,7 @@ queue::SwapPositions(unsigned position1, unsigned position2)
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}
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void
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queue::MovePostion(unsigned from, unsigned to)
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Queue::MovePostion(unsigned from, unsigned to)
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{
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const Item tmp = items[from];
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@ -156,7 +156,7 @@ queue::MovePostion(unsigned from, unsigned to)
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}
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void
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queue::MoveRange(unsigned start, unsigned end, unsigned to)
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Queue::MoveRange(unsigned start, unsigned end, unsigned to)
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{
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Item tmp[end - start];
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// Copy the original block [start,end-1]
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@ -198,7 +198,7 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
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}
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void
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queue::MoveOrder(unsigned from_order, unsigned to_order)
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Queue::MoveOrder(unsigned from_order, unsigned to_order)
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{
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assert(from_order < length);
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assert(to_order <= length);
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@ -217,7 +217,7 @@ queue::MoveOrder(unsigned from_order, unsigned to_order)
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}
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void
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queue::DeletePosition(unsigned position)
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Queue::DeletePosition(unsigned position)
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{
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assert(position < length);
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@ -254,7 +254,7 @@ queue::DeletePosition(unsigned position)
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}
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void
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queue::Clear()
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Queue::Clear()
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{
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for (unsigned i = 0; i < length; i++) {
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Item *item = &items[i];
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@ -270,7 +270,7 @@ queue::Clear()
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}
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static void
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queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
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queue_sort_order_by_priority(Queue *queue, unsigned start, unsigned end)
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{
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assert(queue != nullptr);
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assert(queue->random);
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@ -278,8 +278,8 @@ queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
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assert(end <= queue->length);
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auto cmp = [queue](unsigned a_pos, unsigned b_pos){
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const queue::Item &a = queue->items[a_pos];
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const queue::Item &b = queue->items[b_pos];
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const Queue::Item &a = queue->items[a_pos];
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const Queue::Item &b = queue->items[b_pos];
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return a.priority > b.priority;
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};
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@ -288,7 +288,7 @@ queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
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}
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void
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queue::ShuffleOrderRange(unsigned start, unsigned end)
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Queue::ShuffleOrderRange(unsigned start, unsigned end)
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{
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assert(random);
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assert(start <= end);
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@ -303,7 +303,7 @@ queue::ShuffleOrderRange(unsigned start, unsigned end)
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* priority group.
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*/
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void
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queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
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Queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
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{
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assert(random);
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assert(start <= end);
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@ -337,13 +337,13 @@ queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
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}
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void
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queue::ShuffleOrder()
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Queue::ShuffleOrder()
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{
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ShuffleOrderRangeWithPriority(0, length);
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}
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void
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queue::ShuffleOrderFirst(unsigned start, unsigned end)
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Queue::ShuffleOrderFirst(unsigned start, unsigned end)
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{
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rand.AutoCreate();
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@ -352,7 +352,7 @@ queue::ShuffleOrderFirst(unsigned start, unsigned end)
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}
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void
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queue::ShuffleOrderLast(unsigned start, unsigned end)
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Queue::ShuffleOrderLast(unsigned start, unsigned end)
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{
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rand.AutoCreate();
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@ -361,7 +361,7 @@ queue::ShuffleOrderLast(unsigned start, unsigned end)
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}
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void
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queue::ShuffleRange(unsigned start, unsigned end)
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Queue::ShuffleRange(unsigned start, unsigned end)
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{
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assert(start <= end);
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assert(end <= length);
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@ -377,7 +377,7 @@ queue::ShuffleRange(unsigned start, unsigned end)
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}
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unsigned
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queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
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Queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
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unsigned exclude_order) const
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{
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assert(random);
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@ -394,7 +394,7 @@ queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
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}
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unsigned
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queue::CountSamePriority(unsigned start_order, uint8_t priority) const
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Queue::CountSamePriority(unsigned start_order, uint8_t priority) const
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{
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assert(random);
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assert(start_order <= length);
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@ -410,7 +410,7 @@ queue::CountSamePriority(unsigned start_order, uint8_t priority) const
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}
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bool
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queue::SetPriority(unsigned position, uint8_t priority, int after_order)
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Queue::SetPriority(unsigned position, uint8_t priority, int after_order)
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{
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assert(position < length);
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@ -468,7 +468,7 @@ queue::SetPriority(unsigned position, uint8_t priority, int after_order)
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}
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bool
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queue::SetPriorityRange(unsigned start_position, unsigned end_position,
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Queue::SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order)
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{
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assert(start_position <= end_position);
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@ -41,7 +41,7 @@ struct Song;
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* - the unique id (which stays the same, regardless of moves)
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* - the order number (which only differs from "position" in random mode)
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*/
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struct queue {
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struct Queue {
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/**
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* reserve max_length * HASH_MULT elements in the id
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* number space
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/** random number generator for shuffle and random mode */
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LazyRandomEngine rand;
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explicit queue(unsigned max_length);
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explicit Queue(unsigned max_length);
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/**
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* Deinitializes a queue object. It does not free the queue
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* pointer itself.
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*/
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~queue();
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~Queue();
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queue(const queue &other) = delete;
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queue &operator=(const queue &other) = delete;
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Queue(const Queue &) = delete;
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Queue &operator=(const Queue &) = delete;
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unsigned GetLength() const {
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assert(length <= max_length);
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@ -38,7 +38,7 @@ extern "C" {
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* @param end the index of the last song (excluding)
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*/
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static void
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queue_print_song_info(Client &client, const queue &queue,
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queue_print_song_info(Client &client, const Queue &queue,
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unsigned position)
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{
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song_print_info(client, queue.Get(position));
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@ -51,7 +51,7 @@ queue_print_song_info(Client &client, const queue &queue,
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}
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void
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queue_print_info(Client &client, const queue &queue,
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queue_print_info(Client &client, const Queue &queue,
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unsigned start, unsigned end)
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{
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assert(start <= end);
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@ -62,7 +62,7 @@ queue_print_info(Client &client, const queue &queue,
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}
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void
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queue_print_uris(Client &client, const queue &queue,
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queue_print_uris(Client &client, const Queue &queue,
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unsigned start, unsigned end)
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{
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assert(start <= end);
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@ -75,7 +75,7 @@ queue_print_uris(Client &client, const queue &queue,
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}
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void
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queue_print_changes_info(Client &client, const queue &queue,
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queue_print_changes_info(Client &client, const Queue &queue,
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uint32_t version)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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}
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void
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queue_print_changes_position(Client &client, const queue &queue,
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queue_print_changes_position(Client &client, const Queue &queue,
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uint32_t version)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++)
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}
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void
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queue_find(Client &client, const queue &queue,
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queue_find(Client &client, const Queue &queue,
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const SongFilter &filter)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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@ -27,28 +27,28 @@
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#include <stdint.h>
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struct queue;
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struct Queue;
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class SongFilter;
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class Client;
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void
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queue_print_info(Client &client, const queue &queue,
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queue_print_info(Client &client, const Queue &queue,
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unsigned start, unsigned end);
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void
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queue_print_uris(Client &client, const queue &queue,
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queue_print_uris(Client &client, const Queue &queue,
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unsigned start, unsigned end);
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void
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queue_print_changes_info(Client &client, const queue &queue,
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queue_print_changes_info(Client &client, const Queue &queue,
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uint32_t version);
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void
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queue_print_changes_position(Client &client, const queue &queue,
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queue_print_changes_position(Client &client, const Queue &queue,
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uint32_t version);
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void
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queue_find(Client &client, const queue &queue,
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queue_find(Client &client, const Queue &queue,
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const SongFilter &filter);
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#endif
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@ -60,7 +60,7 @@ queue_save_song(FILE *fp, int idx, const Song &song)
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}
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void
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queue_save(FILE *fp, const queue &queue)
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queue_save(FILE *fp, const Queue &queue)
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{
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for (unsigned i = 0; i < queue.GetLength(); i++) {
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uint8_t prio = queue.GetPriorityAtPosition(i);
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}
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void
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queue_load_song(TextFile &file, const char *line, queue &queue)
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queue_load_song(TextFile &file, const char *line, Queue &queue)
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{
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if (queue.IsFull())
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return;
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@ -27,16 +27,16 @@
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#include <stdio.h>
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struct queue;
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struct Queue;
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class TextFile;
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void
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queue_save(FILE *fp, const queue &queue);
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queue_save(FILE *fp, const Queue &queue);
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/**
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* Loads one song from the state file and appends it to the queue.
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*/
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void
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queue_load_song(TextFile &file, const char *line, queue &queue);
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queue_load_song(TextFile &file, const char *line, Queue &queue);
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#endif
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@ -26,7 +26,7 @@ Song::Free()
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}
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static void
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check_descending_priority(const struct queue *queue,
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check_descending_priority(const Queue *queue,
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unsigned start_order)
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{
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assert(start_order < queue->GetLength());
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@ -55,7 +55,7 @@ QueuePriorityTest::TestPriority()
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{
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static Song songs[16];
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struct queue queue(32);
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Queue queue(32);
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for (unsigned i = 0; i < ARRAY_SIZE(songs); ++i)
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queue.Append(&songs[i], 0);
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