Queue: rename struct queue to Queue

Works around a build failure on Solaris because annoyingly, Solaris
reserves the name "queue".  This rename was pending anyway.
This commit is contained in:
Max Kellermann 2014-01-20 08:57:22 +01:00
parent 6b4d7d7315
commit ab9c9068d4
12 changed files with 56 additions and 55 deletions

1
NEWS
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@ -1,6 +1,7 @@
ver 0.18.8 (not yet released)
* decoder
- ffmpeg: support libav v10_alpha1
* fix Solaris build failure
ver 0.18.7 (2013/01/13)
* playlist

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@ -30,7 +30,7 @@ struct playlist {
/**
* The song queue - it contains the "real" playlist.
*/
struct queue queue;
struct Queue queue;
/**
* This value is true if the player is currently playing (or

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@ -40,7 +40,7 @@
void
playlist_print_uris(Client &client, const playlist &playlist)
{
const queue &queue = playlist.queue;
const Queue &queue = playlist.queue;
queue_print_uris(client, queue, 0, queue.GetLength());
}
@ -49,7 +49,7 @@ bool
playlist_print_info(Client &client, const playlist &playlist,
unsigned start, unsigned end)
{
const queue &queue = playlist.queue;
const Queue &queue = playlist.queue;
if (end > queue.GetLength())
/* correct the "end" offset */

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@ -65,7 +65,7 @@ playlist_print_uri(FILE *file, const char *uri)
}
PlaylistResult
spl_save_queue(const char *name_utf8, const queue &queue)
spl_save_queue(const char *name_utf8, const Queue &queue)
{
if (map_spl_path().IsNull())
return PlaylistResult::DISABLED;

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@ -25,7 +25,7 @@
#include <stdio.h>
struct Song;
struct queue;
struct Queue;
struct playlist;
struct PlayerControl;
class Error;
@ -40,7 +40,7 @@ playlist_print_uri(FILE *fp, const char *uri);
* Saves a queue object into a stored playlist file.
*/
PlaylistResult
spl_save_queue(const char *name_utf8, const queue &queue);
spl_save_queue(const char *name_utf8, const Queue &queue);
/**
* Saves a playlist object into a stored playlist file.

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@ -23,7 +23,7 @@
#include <stdlib.h>
queue::queue(unsigned _max_length)
Queue::Queue(unsigned _max_length)
:max_length(_max_length), length(0),
version(1),
items(new Item[max_length]),
@ -36,7 +36,7 @@ queue::queue(unsigned _max_length)
{
}
queue::~queue()
Queue::~Queue()
{
Clear();
@ -45,7 +45,7 @@ queue::~queue()
}
int
queue::GetNextOrder(unsigned _order) const
Queue::GetNextOrder(unsigned _order) const
{
assert(_order < length);
@ -62,7 +62,7 @@ queue::GetNextOrder(unsigned _order) const
}
void
queue::IncrementVersion()
Queue::IncrementVersion()
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
@ -77,7 +77,7 @@ queue::IncrementVersion()
}
void
queue::ModifyAtOrder(unsigned _order)
Queue::ModifyAtOrder(unsigned _order)
{
assert(_order < length);
@ -86,7 +86,7 @@ queue::ModifyAtOrder(unsigned _order)
}
unsigned
queue::Append(Song *song, uint8_t priority)
Queue::Append(Song *song, uint8_t priority)
{
assert(!IsFull());
@ -105,7 +105,7 @@ queue::Append(Song *song, uint8_t priority)
}
void
queue::SwapPositions(unsigned position1, unsigned position2)
Queue::SwapPositions(unsigned position1, unsigned position2)
{
unsigned id1 = items[position1].id;
unsigned id2 = items[position2].id;
@ -120,7 +120,7 @@ queue::SwapPositions(unsigned position1, unsigned position2)
}
void
queue::MovePostion(unsigned from, unsigned to)
Queue::MovePostion(unsigned from, unsigned to)
{
const Item tmp = items[from];
@ -156,7 +156,7 @@ queue::MovePostion(unsigned from, unsigned to)
}
void
queue::MoveRange(unsigned start, unsigned end, unsigned to)
Queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
Item tmp[end - start];
// Copy the original block [start,end-1]
@ -198,7 +198,7 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
}
void
queue::MoveOrder(unsigned from_order, unsigned to_order)
Queue::MoveOrder(unsigned from_order, unsigned to_order)
{
assert(from_order < length);
assert(to_order <= length);
@ -217,7 +217,7 @@ queue::MoveOrder(unsigned from_order, unsigned to_order)
}
void
queue::DeletePosition(unsigned position)
Queue::DeletePosition(unsigned position)
{
assert(position < length);
@ -254,7 +254,7 @@ queue::DeletePosition(unsigned position)
}
void
queue::Clear()
Queue::Clear()
{
for (unsigned i = 0; i < length; i++) {
Item *item = &items[i];
@ -270,7 +270,7 @@ queue::Clear()
}
static void
queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
queue_sort_order_by_priority(Queue *queue, unsigned start, unsigned end)
{
assert(queue != nullptr);
assert(queue->random);
@ -278,8 +278,8 @@ queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
assert(end <= queue->length);
auto cmp = [queue](unsigned a_pos, unsigned b_pos){
const queue::Item &a = queue->items[a_pos];
const queue::Item &b = queue->items[b_pos];
const Queue::Item &a = queue->items[a_pos];
const Queue::Item &b = queue->items[b_pos];
return a.priority > b.priority;
};
@ -288,7 +288,7 @@ queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
}
void
queue::ShuffleOrderRange(unsigned start, unsigned end)
Queue::ShuffleOrderRange(unsigned start, unsigned end)
{
assert(random);
assert(start <= end);
@ -303,7 +303,7 @@ queue::ShuffleOrderRange(unsigned start, unsigned end)
* priority group.
*/
void
queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
Queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
{
assert(random);
assert(start <= end);
@ -337,13 +337,13 @@ queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
}
void
queue::ShuffleOrder()
Queue::ShuffleOrder()
{
ShuffleOrderRangeWithPriority(0, length);
}
void
queue::ShuffleOrderFirst(unsigned start, unsigned end)
Queue::ShuffleOrderFirst(unsigned start, unsigned end)
{
rand.AutoCreate();
@ -352,7 +352,7 @@ queue::ShuffleOrderFirst(unsigned start, unsigned end)
}
void
queue::ShuffleOrderLast(unsigned start, unsigned end)
Queue::ShuffleOrderLast(unsigned start, unsigned end)
{
rand.AutoCreate();
@ -361,7 +361,7 @@ queue::ShuffleOrderLast(unsigned start, unsigned end)
}
void
queue::ShuffleRange(unsigned start, unsigned end)
Queue::ShuffleRange(unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= length);
@ -377,7 +377,7 @@ queue::ShuffleRange(unsigned start, unsigned end)
}
unsigned
queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
Queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
unsigned exclude_order) const
{
assert(random);
@ -394,7 +394,7 @@ queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
}
unsigned
queue::CountSamePriority(unsigned start_order, uint8_t priority) const
Queue::CountSamePriority(unsigned start_order, uint8_t priority) const
{
assert(random);
assert(start_order <= length);
@ -410,7 +410,7 @@ queue::CountSamePriority(unsigned start_order, uint8_t priority) const
}
bool
queue::SetPriority(unsigned position, uint8_t priority, int after_order)
Queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
assert(position < length);
@ -468,7 +468,7 @@ queue::SetPriority(unsigned position, uint8_t priority, int after_order)
}
bool
queue::SetPriorityRange(unsigned start_position, unsigned end_position,
Queue::SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
{
assert(start_position <= end_position);

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@ -41,7 +41,7 @@ struct Song;
* - the unique id (which stays the same, regardless of moves)
* - the order number (which only differs from "position" in random mode)
*/
struct queue {
struct Queue {
/**
* reserve max_length * HASH_MULT elements in the id
* number space
@ -103,16 +103,16 @@ struct queue {
/** random number generator for shuffle and random mode */
LazyRandomEngine rand;
explicit queue(unsigned max_length);
explicit Queue(unsigned max_length);
/**
* Deinitializes a queue object. It does not free the queue
* pointer itself.
*/
~queue();
~Queue();
queue(const queue &other) = delete;
queue &operator=(const queue &other) = delete;
Queue(const Queue &) = delete;
Queue &operator=(const Queue &) = delete;
unsigned GetLength() const {
assert(length <= max_length);

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@ -38,7 +38,7 @@ extern "C" {
* @param end the index of the last song (excluding)
*/
static void
queue_print_song_info(Client &client, const queue &queue,
queue_print_song_info(Client &client, const Queue &queue,
unsigned position)
{
song_print_info(client, queue.Get(position));
@ -51,7 +51,7 @@ queue_print_song_info(Client &client, const queue &queue,
}
void
queue_print_info(Client &client, const queue &queue,
queue_print_info(Client &client, const Queue &queue,
unsigned start, unsigned end)
{
assert(start <= end);
@ -62,7 +62,7 @@ queue_print_info(Client &client, const queue &queue,
}
void
queue_print_uris(Client &client, const queue &queue,
queue_print_uris(Client &client, const Queue &queue,
unsigned start, unsigned end)
{
assert(start <= end);
@ -75,7 +75,7 @@ queue_print_uris(Client &client, const queue &queue,
}
void
queue_print_changes_info(Client &client, const queue &queue,
queue_print_changes_info(Client &client, const Queue &queue,
uint32_t version)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
@ -85,7 +85,7 @@ queue_print_changes_info(Client &client, const queue &queue,
}
void
queue_print_changes_position(Client &client, const queue &queue,
queue_print_changes_position(Client &client, const Queue &queue,
uint32_t version)
{
for (unsigned i = 0; i < queue.GetLength(); i++)
@ -95,7 +95,7 @@ queue_print_changes_position(Client &client, const queue &queue,
}
void
queue_find(Client &client, const queue &queue,
queue_find(Client &client, const Queue &queue,
const SongFilter &filter)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {

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@ -27,28 +27,28 @@
#include <stdint.h>
struct queue;
struct Queue;
class SongFilter;
class Client;
void
queue_print_info(Client &client, const queue &queue,
queue_print_info(Client &client, const Queue &queue,
unsigned start, unsigned end);
void
queue_print_uris(Client &client, const queue &queue,
queue_print_uris(Client &client, const Queue &queue,
unsigned start, unsigned end);
void
queue_print_changes_info(Client &client, const queue &queue,
queue_print_changes_info(Client &client, const Queue &queue,
uint32_t version);
void
queue_print_changes_position(Client &client, const queue &queue,
queue_print_changes_position(Client &client, const Queue &queue,
uint32_t version);
void
queue_find(Client &client, const queue &queue,
queue_find(Client &client, const Queue &queue,
const SongFilter &filter);
#endif

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@ -60,7 +60,7 @@ queue_save_song(FILE *fp, int idx, const Song &song)
}
void
queue_save(FILE *fp, const queue &queue)
queue_save(FILE *fp, const Queue &queue)
{
for (unsigned i = 0; i < queue.GetLength(); i++) {
uint8_t prio = queue.GetPriorityAtPosition(i);
@ -72,7 +72,7 @@ queue_save(FILE *fp, const queue &queue)
}
void
queue_load_song(TextFile &file, const char *line, queue &queue)
queue_load_song(TextFile &file, const char *line, Queue &queue)
{
if (queue.IsFull())
return;

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@ -27,16 +27,16 @@
#include <stdio.h>
struct queue;
struct Queue;
class TextFile;
void
queue_save(FILE *fp, const queue &queue);
queue_save(FILE *fp, const Queue &queue);
/**
* Loads one song from the state file and appends it to the queue.
*/
void
queue_load_song(TextFile &file, const char *line, queue &queue);
queue_load_song(TextFile &file, const char *line, Queue &queue);
#endif

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@ -26,7 +26,7 @@ Song::Free()
}
static void
check_descending_priority(const struct queue *queue,
check_descending_priority(const Queue *queue,
unsigned start_order)
{
assert(start_order < queue->GetLength());
@ -55,7 +55,7 @@ QueuePriorityTest::TestPriority()
{
static Song songs[16];
struct queue queue(32);
Queue queue(32);
for (unsigned i = 0; i < ARRAY_SIZE(songs); ++i)
queue.Append(&songs[i], 0);