event/BufferedSocket: move output buffer to FullyBufferedSocket
BufferedSocket has just an input buffer, and FullyBufferedSocket adds the output buffer.
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@@ -32,26 +32,6 @@ BufferedSocket::~BufferedSocket()
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fifo_buffer_free(input);
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}
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BufferedSocket::ssize_t
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BufferedSocket::DirectWrite(const void *data, size_t length)
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{
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const auto nbytes = SocketMonitor::Write((const char *)data, length);
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if (gcc_unlikely(nbytes < 0)) {
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const auto code = GetSocketError();
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if (IsSocketErrorAgain(code))
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return 0;
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Cancel();
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if (IsSocketErrorClosed(code))
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OnSocketClosed();
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else
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OnSocketError(NewSocketError(code));
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}
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return nbytes;
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}
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BufferedSocket::ssize_t
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BufferedSocket::DirectRead(void *data, size_t length)
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{
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@@ -75,30 +55,6 @@ BufferedSocket::DirectRead(void *data, size_t length)
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return -1;
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}
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bool
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BufferedSocket::WriteFromBuffer()
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{
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assert(IsDefined());
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size_t length;
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const void *data = output.Read(&length);
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if (data == nullptr) {
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CancelWrite();
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return true;
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}
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auto nbytes = DirectWrite(data, length);
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if (gcc_unlikely(nbytes <= 0))
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return nbytes == 0;
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output.Consume(nbytes);
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if (output.IsEmpty())
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CancelWrite();
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return true;
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}
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bool
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BufferedSocket::ReadToBuffer()
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{
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@@ -118,38 +74,6 @@ BufferedSocket::ReadToBuffer()
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return nbytes >= 0;
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}
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bool
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BufferedSocket::Write(const void *data, size_t length)
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{
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assert(IsDefined());
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#if 0
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/* TODO: disabled because this would add overhead on some callers (the ones that often), but it may be useful */
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if (output.IsEmpty()) {
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/* try to write it directly first */
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const auto nbytes = DirectWrite(data, length);
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if (gcc_likely(nbytes > 0)) {
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data = (const uint8_t *)data + nbytes;
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length -= nbytes;
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if (length == 0)
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return true;
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} else if (nbytes < 0)
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return false;
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}
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#endif
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if (!output.Append(data, length)) {
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// TODO
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OnSocketError(g_error_new_literal(g_quark_from_static_string("buffered_socket"),
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0, "Output buffer is full"));
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return false;
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}
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ScheduleWrite();
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return true;
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}
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bool
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BufferedSocket::ResumeInput()
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{
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@@ -220,20 +144,6 @@ BufferedSocket::OnSocketReady(unsigned flags)
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if (input == nullptr || !fifo_buffer_is_full(input))
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ScheduleRead();
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/* just in case the OnSocketInput() method has added
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data to the output buffer: try to send it now
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instead of waiting for the next event loop
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iteration */
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if (!output.IsEmpty())
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flags |= WRITE;
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}
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if (flags & WRITE) {
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assert(!output.IsEmpty());
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if (!WriteFromBuffer())
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return false;
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}
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return true;
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