event/BufferedSocket: move output buffer to FullyBufferedSocket
BufferedSocket has just an input buffer, and FullyBufferedSocket adds the output buffer.
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@@ -49,7 +49,7 @@ static const char GREETING[] = "OK MPD " PROTOCOL_VERSION "\n";
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Client::Client(EventLoop &_loop, Partition &_partition,
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int _fd, int _uid, int _num)
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:BufferedSocket(_fd, _loop, 16384, client_max_output_buffer_size),
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:FullyBufferedSocket(_fd, _loop, 16384, client_max_output_buffer_size),
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TimeoutMonitor(_loop),
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partition(_partition),
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playlist(partition.playlist), player_control(&partition.pc),
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