event/BufferedSocket: move output buffer to FullyBufferedSocket
BufferedSocket has just an input buffer, and FullyBufferedSocket adds the output buffer.
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@@ -26,7 +26,7 @@ Client::SetExpired()
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if (IsExpired())
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return;
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BufferedSocket::Close();
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FullyBufferedSocket::Close();
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TimeoutMonitor::Schedule(0);
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}
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