player: added struct player

The player struct holds the local variables which used to be passed to
all those helper functions in player_thread.c.
This commit is contained in:
Max Kellermann 2008-10-12 00:02:23 +02:00
parent 2fcbabf4d1
commit 9d51bd392b

View File

@ -33,6 +33,36 @@ enum xfade_state {
XFADE_ENABLED = 1
};
struct player {
/**
* number of chunks which have to be decoded before playing
* starts
*/
unsigned int buffered_before_play;
/**
* true if the decoder is starting and did not provide data
* yet
*/
bool decoder_starting;
/**
* is the player paused?
*/
bool paused;
/**
* is cross fading enabled?
*/
enum xfade_state xfade;
/**
* index of the first chunk of the next song, -1 if there is
* no next song
*/
int next_song_chunk;
};
static void player_command_finished(void)
{
assert(pc.command != PLAYER_COMMAND_NONE);
@ -49,7 +79,7 @@ static void quitDecode(void)
wakeup_main_task();
}
static int waitOnDecode(int *decodeWaitedOn)
static int waitOnDecode(struct player *player)
{
dc_command_wait(&pc.notify);
@ -64,22 +94,22 @@ static int waitOnDecode(int *decodeWaitedOn)
? pc.next_song->tag->time : 0;
pc.bitRate = 0;
audio_format_clear(&pc.audio_format);
*decodeWaitedOn = 1;
player->decoder_starting = true;
return 0;
}
static int decodeSeek(int *decodeWaitedOn, int *next)
static int decodeSeek(struct player *player)
{
int ret = -1;
double where;
if (decoder_current_song() != pc.next_song) {
dc_stop(&pc.notify);
*next = -1;
player->next_song_chunk = -1;
ob_clear();
dc_start_async(pc.next_song);
waitOnDecode(decodeWaitedOn);
waitOnDecode(player);
}
where = pc.seekWhere;
@ -97,10 +127,7 @@ static int decodeSeek(int *decodeWaitedOn, int *next)
return ret;
}
static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
enum xfade_state *do_xfade_r,
int *decodeWaitedOn_r,
int *next_r)
static void processDecodeInput(struct player *player)
{
switch (pc.command) {
case PLAYER_COMMAND_NONE:
@ -121,8 +148,10 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
break;
case PLAYER_COMMAND_PAUSE:
*pause_r = !*pause_r;
if (*pause_r) {
player->paused = !player->paused;
if (player->paused) {
dropBufferedAudio();
audio_output_pause_all();
pc.state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL) >= 0) {
@ -135,23 +164,17 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
ERROR("problems opening audio device "
"while playing \"%s\"\n",
song_get_url(dc.next_song, tmp));
*pause_r = -1;
player->paused = true;
}
}
player_command_finished();
if (*pause_r == -1) {
*pause_r = 1;
} else if (*pause_r) {
dropBufferedAudio();
audio_output_pause_all();
}
break;
case PLAYER_COMMAND_SEEK:
dropBufferedAudio();
if (decodeSeek(decodeWaitedOn_r, next_r) == 0) {
*do_xfade_r = XFADE_UNKNOWN;
*bbp_r = 0;
if (decodeSeek(player) == 0) {
player->xfade = XFADE_UNKNOWN;
player->buffered_before_play = 0;
}
break;
}
@ -176,25 +199,26 @@ static int playChunk(ob_chunk * chunk,
static void do_play(void)
{
int do_pause = 0;
struct player player = {
.buffered_before_play = pc.buffered_before_play,
.decoder_starting = false,
.paused = false,
.xfade = XFADE_UNKNOWN,
.next_song_chunk = -1,
};
int buffering = 1;
unsigned int bbp = pc.buffered_before_play;
enum xfade_state do_xfade = XFADE_UNKNOWN;
unsigned int crossFadeChunks = 0;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = 0;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
/** the position of the first chunk in the next song */
int next = -1;
ob_clear();
ob_set_lazy(false);
dc_start(&pc.notify, pc.next_song);
if (waitOnDecode(&decodeWaitedOn) < 0) {
if (waitOnDecode(&player) < 0) {
quitDecode();
return;
}
@ -204,8 +228,7 @@ static void do_play(void)
player_command_finished();
while (1) {
processDecodeInput(&do_pause, &bbp, &do_xfade,
&decodeWaitedOn, &next);
processDecodeInput(&player);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
@ -214,7 +237,7 @@ static void do_play(void)
}
if (buffering) {
if (ob_available() < bbp) {
if (ob_available() < player.buffered_before_play) {
/* not enough decoded buffer space yet */
notify_wait(&pc.notify);
continue;
@ -225,7 +248,7 @@ static void do_play(void)
}
}
if (decodeWaitedOn) {
if (player.decoder_starting) {
if (dc.error != DECODE_ERROR_NOERROR) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->url != NULL);
@ -235,7 +258,7 @@ static void do_play(void)
}
else if (!decoder_is_starting()) {
/* the decoder is ready and ok */
decodeWaitedOn = 0;
player.decoder_starting = false;
if(openAudioDevice(&(ob.audioFormat))<0) {
char tmp[MPD_PATH_MAX];
assert(dc.next_song == NULL || dc.next_song->url != NULL);
@ -247,7 +270,7 @@ static void do_play(void)
break;
}
if (do_pause) {
if (player.paused) {
dropBufferedAudio();
closeAudioDevice();
}
@ -268,12 +291,13 @@ static void do_play(void)
pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
/* the decoder has finished the current song;
make it decode the next song */
next = ob.end;
player.next_song_chunk = ob.end;
dc_start_async(pc.next_song);
pc.queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
}
if (next >= 0 && do_xfade == XFADE_UNKNOWN &&
if (player.next_song_chunk >= 0 &&
player.xfade == XFADE_UNKNOWN &&
!decoder_is_starting()) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
@ -284,21 +308,23 @@ static void do_play(void)
ob.size -
pc.buffered_before_play);
if (crossFadeChunks > 0) {
do_xfade = XFADE_ENABLED;
player.xfade = XFADE_ENABLED;
nextChunk = -1;
} else
/* cross fading is disabled or the
next song is too short */
do_xfade = XFADE_DISABLED;
player.xfade = XFADE_DISABLED;
}
if (do_pause)
if (player.paused)
notify_wait(&pc.notify);
else if (!ob_is_empty() && (int)ob.begin != next) {
else if (!ob_is_empty() &&
(int)ob.begin != player.next_song_chunk) {
ob_chunk *beginChunk = ob_get_chunk(ob.begin);
unsigned int fadePosition;
if (do_xfade == XFADE_ENABLED && next >= 0 &&
(fadePosition = ob_relative(next))
if (player.xfade == XFADE_ENABLED &&
player.next_song_chunk >= 0 &&
(fadePosition = ob_relative(player.next_song_chunk))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
@ -324,7 +350,7 @@ static void do_play(void)
/* the decoder isn't
running, abort
cross fading */
do_xfade = XFADE_DISABLED;
player.xfade = XFADE_DISABLED;
} else {
/* wait for the
decoder */
@ -347,17 +373,18 @@ static void do_play(void)
larger block at a time */
if (ob_available() <= (pc.buffered_before_play + ob.size * 3) / 4)
notify_signal(&dc.notify);
} else if (!ob_is_empty() && (int)ob.begin == next) {
} else if (!ob_is_empty() &&
(int)ob.begin == player.next_song_chunk) {
/* at the beginning of a new song */
if (do_xfade == XFADE_ENABLED && nextChunk >= 0) {
if (player.xfade == XFADE_ENABLED && nextChunk >= 0) {
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
ob_skip(crossFadeChunks);
}
do_xfade = XFADE_UNKNOWN;
player.xfade = XFADE_UNKNOWN;
/* wait for a signal from the playlist */
if (pc.queueState == PLAYER_QUEUE_DECODE ||
@ -368,8 +395,8 @@ static void do_play(void)
if (pc.queueState != PLAYER_QUEUE_PLAY)
break;
next = -1;
if (waitOnDecode(&decodeWaitedOn) < 0)
player.next_song_chunk = -1;
if (waitOnDecode(&player) < 0)
return;
pc.queueState = PLAYER_QUEUE_EMPTY;