player: added struct player
The player struct holds the local variables which used to be passed to all those helper functions in player_thread.c.
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2fcbabf4d1
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9d51bd392b
@ -33,6 +33,36 @@ enum xfade_state {
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XFADE_ENABLED = 1
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};
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struct player {
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/**
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* number of chunks which have to be decoded before playing
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* starts
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*/
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unsigned int buffered_before_play;
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/**
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* true if the decoder is starting and did not provide data
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* yet
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*/
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bool decoder_starting;
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/**
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* is the player paused?
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*/
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bool paused;
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/**
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* is cross fading enabled?
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*/
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enum xfade_state xfade;
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/**
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* index of the first chunk of the next song, -1 if there is
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* no next song
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*/
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int next_song_chunk;
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};
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static void player_command_finished(void)
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{
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assert(pc.command != PLAYER_COMMAND_NONE);
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@ -49,7 +79,7 @@ static void quitDecode(void)
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wakeup_main_task();
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}
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static int waitOnDecode(int *decodeWaitedOn)
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static int waitOnDecode(struct player *player)
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{
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dc_command_wait(&pc.notify);
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@ -64,22 +94,22 @@ static int waitOnDecode(int *decodeWaitedOn)
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? pc.next_song->tag->time : 0;
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pc.bitRate = 0;
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audio_format_clear(&pc.audio_format);
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*decodeWaitedOn = 1;
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player->decoder_starting = true;
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return 0;
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}
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static int decodeSeek(int *decodeWaitedOn, int *next)
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static int decodeSeek(struct player *player)
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{
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int ret = -1;
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double where;
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if (decoder_current_song() != pc.next_song) {
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dc_stop(&pc.notify);
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*next = -1;
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player->next_song_chunk = -1;
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ob_clear();
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dc_start_async(pc.next_song);
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waitOnDecode(decodeWaitedOn);
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waitOnDecode(player);
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}
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where = pc.seekWhere;
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@ -97,10 +127,7 @@ static int decodeSeek(int *decodeWaitedOn, int *next)
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return ret;
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}
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static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
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enum xfade_state *do_xfade_r,
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int *decodeWaitedOn_r,
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int *next_r)
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static void processDecodeInput(struct player *player)
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{
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switch (pc.command) {
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case PLAYER_COMMAND_NONE:
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@ -121,8 +148,10 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
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break;
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case PLAYER_COMMAND_PAUSE:
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*pause_r = !*pause_r;
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if (*pause_r) {
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player->paused = !player->paused;
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if (player->paused) {
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dropBufferedAudio();
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audio_output_pause_all();
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pc.state = PLAYER_STATE_PAUSE;
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} else {
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if (openAudioDevice(NULL) >= 0) {
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@ -135,23 +164,17 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
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ERROR("problems opening audio device "
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"while playing \"%s\"\n",
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song_get_url(dc.next_song, tmp));
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*pause_r = -1;
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player->paused = true;
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}
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}
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player_command_finished();
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if (*pause_r == -1) {
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*pause_r = 1;
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} else if (*pause_r) {
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dropBufferedAudio();
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audio_output_pause_all();
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}
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break;
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case PLAYER_COMMAND_SEEK:
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dropBufferedAudio();
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if (decodeSeek(decodeWaitedOn_r, next_r) == 0) {
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*do_xfade_r = XFADE_UNKNOWN;
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*bbp_r = 0;
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if (decodeSeek(player) == 0) {
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player->xfade = XFADE_UNKNOWN;
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player->buffered_before_play = 0;
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}
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break;
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}
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@ -176,25 +199,26 @@ static int playChunk(ob_chunk * chunk,
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static void do_play(void)
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{
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int do_pause = 0;
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struct player player = {
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.buffered_before_play = pc.buffered_before_play,
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.decoder_starting = false,
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.paused = false,
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.xfade = XFADE_UNKNOWN,
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.next_song_chunk = -1,
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};
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int buffering = 1;
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unsigned int bbp = pc.buffered_before_play;
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enum xfade_state do_xfade = XFADE_UNKNOWN;
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unsigned int crossFadeChunks = 0;
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/** the position of the next cross-faded chunk in the next
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song */
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int nextChunk = 0;
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int decodeWaitedOn = 0;
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static const char silence[CHUNK_SIZE];
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double sizeToTime = 0.0;
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/** the position of the first chunk in the next song */
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int next = -1;
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ob_clear();
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ob_set_lazy(false);
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dc_start(&pc.notify, pc.next_song);
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if (waitOnDecode(&decodeWaitedOn) < 0) {
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if (waitOnDecode(&player) < 0) {
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quitDecode();
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return;
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}
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@ -204,8 +228,7 @@ static void do_play(void)
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player_command_finished();
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while (1) {
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processDecodeInput(&do_pause, &bbp, &do_xfade,
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&decodeWaitedOn, &next);
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processDecodeInput(&player);
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if (pc.command == PLAYER_COMMAND_STOP ||
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pc.command == PLAYER_COMMAND_EXIT ||
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pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
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@ -214,7 +237,7 @@ static void do_play(void)
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}
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if (buffering) {
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if (ob_available() < bbp) {
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if (ob_available() < player.buffered_before_play) {
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/* not enough decoded buffer space yet */
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notify_wait(&pc.notify);
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continue;
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@ -225,7 +248,7 @@ static void do_play(void)
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}
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}
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if (decodeWaitedOn) {
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if (player.decoder_starting) {
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if (dc.error != DECODE_ERROR_NOERROR) {
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/* the decoder failed */
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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@ -235,7 +258,7 @@ static void do_play(void)
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}
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else if (!decoder_is_starting()) {
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/* the decoder is ready and ok */
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decodeWaitedOn = 0;
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player.decoder_starting = false;
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if(openAudioDevice(&(ob.audioFormat))<0) {
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char tmp[MPD_PATH_MAX];
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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@ -247,7 +270,7 @@ static void do_play(void)
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break;
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}
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if (do_pause) {
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if (player.paused) {
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dropBufferedAudio();
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closeAudioDevice();
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}
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@ -268,12 +291,13 @@ static void do_play(void)
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pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
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/* the decoder has finished the current song;
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make it decode the next song */
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next = ob.end;
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player.next_song_chunk = ob.end;
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dc_start_async(pc.next_song);
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pc.queueState = PLAYER_QUEUE_DECODE;
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wakeup_main_task();
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}
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if (next >= 0 && do_xfade == XFADE_UNKNOWN &&
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if (player.next_song_chunk >= 0 &&
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player.xfade == XFADE_UNKNOWN &&
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!decoder_is_starting()) {
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/* enable cross fading in this song? if yes,
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calculate how many chunks will be required
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@ -284,21 +308,23 @@ static void do_play(void)
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ob.size -
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pc.buffered_before_play);
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if (crossFadeChunks > 0) {
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do_xfade = XFADE_ENABLED;
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player.xfade = XFADE_ENABLED;
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nextChunk = -1;
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} else
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/* cross fading is disabled or the
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next song is too short */
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do_xfade = XFADE_DISABLED;
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player.xfade = XFADE_DISABLED;
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}
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if (do_pause)
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if (player.paused)
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notify_wait(&pc.notify);
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else if (!ob_is_empty() && (int)ob.begin != next) {
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else if (!ob_is_empty() &&
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(int)ob.begin != player.next_song_chunk) {
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ob_chunk *beginChunk = ob_get_chunk(ob.begin);
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unsigned int fadePosition;
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if (do_xfade == XFADE_ENABLED && next >= 0 &&
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(fadePosition = ob_relative(next))
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if (player.xfade == XFADE_ENABLED &&
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player.next_song_chunk >= 0 &&
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(fadePosition = ob_relative(player.next_song_chunk))
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<= crossFadeChunks) {
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/* perform cross fade */
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if (nextChunk < 0) {
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@ -324,7 +350,7 @@ static void do_play(void)
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/* the decoder isn't
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running, abort
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cross fading */
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do_xfade = XFADE_DISABLED;
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player.xfade = XFADE_DISABLED;
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} else {
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/* wait for the
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decoder */
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@ -347,17 +373,18 @@ static void do_play(void)
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larger block at a time */
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if (ob_available() <= (pc.buffered_before_play + ob.size * 3) / 4)
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notify_signal(&dc.notify);
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} else if (!ob_is_empty() && (int)ob.begin == next) {
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} else if (!ob_is_empty() &&
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(int)ob.begin == player.next_song_chunk) {
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/* at the beginning of a new song */
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if (do_xfade == XFADE_ENABLED && nextChunk >= 0) {
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if (player.xfade == XFADE_ENABLED && nextChunk >= 0) {
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/* the cross-fade is finished; skip
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the section which was cross-faded
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(and thus already played) */
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ob_skip(crossFadeChunks);
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}
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do_xfade = XFADE_UNKNOWN;
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player.xfade = XFADE_UNKNOWN;
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/* wait for a signal from the playlist */
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if (pc.queueState == PLAYER_QUEUE_DECODE ||
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@ -368,8 +395,8 @@ static void do_play(void)
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if (pc.queueState != PLAYER_QUEUE_PLAY)
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break;
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next = -1;
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if (waitOnDecode(&decodeWaitedOn) < 0)
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player.next_song_chunk = -1;
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if (waitOnDecode(&player) < 0)
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return;
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pc.queueState = PLAYER_QUEUE_EMPTY;
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