player_control: removed the "volatile" attribute
Our use of the "volatile" keyword was wrong from the start, and now that we have proper locking, we can safely remove all of them.
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@ -107,9 +107,9 @@ struct player_control {
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struct audio_format audio_format;
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float total_time;
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float elapsed_time;
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struct song *volatile next_song;
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struct song *next_song;
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const struct song *errored_song;
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volatile double seek_where;
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double seek_where;
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float cross_fade_seconds;
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double total_play_time;
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};
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