pcm_utils: use the custom PRNG for volume dithering
Don't use libc's rand() function, because it is slow. Our own trivial linear congruential generator is good enough for dithering.
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8ebb3196a8
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@ -54,6 +54,7 @@ mpd_headers = \
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pcm_channels.h \
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pcm_resample.h \
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pcm_dither.h \
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pcm_prng.h \
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permission.h \
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player_thread.h \
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player_control.h \
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@ -17,11 +17,7 @@
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*/
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#include "pcm_dither.h"
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static unsigned long prng(unsigned long state)
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{
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return (state * 0x0019660dL + 0x3c6ef35fL) & 0xffffffffL;
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}
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#include "pcm_prng.h"
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static int16_t
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pcm_dither_sample_24_to_16(int32_t sample, struct pcm_dither_24 *dither)
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31
src/pcm_prng.h
Normal file
31
src/pcm_prng.h
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@ -0,0 +1,31 @@
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/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef PCM_PRNG_H
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#define PCM_PRNG_H
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/**
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* A very simple linear congruential PRNG. It's good enough for PCM
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* dithering.
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*/
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static unsigned long prng(unsigned long state)
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{
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return (state * 0x0019660dL + 0x3c6ef35fL) & 0xffffffffL;
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}
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#endif
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@ -18,6 +18,7 @@
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#include "pcm_utils.h"
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#include "pcm_channels.h"
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#include "pcm_prng.h"
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#include "utils.h"
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#include "conf.h"
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#include "audio_format.h"
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@ -33,7 +34,12 @@
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static inline int
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pcm_dither(void)
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{
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return (rand() & 511) - (rand() & 511);
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static unsigned long state;
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uint32_t r;
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r = state = prng(state);
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return (r & 511) - ((r >> 9) & 511);
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}
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/**
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