directory: moved code to database.c
Taming the directory.c monster, part II: move the database management stuff to database. directory.c should only contain code which works on directory objects.
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src/database.h
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src/database.h
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/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DATABASE_H
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#define DATABASE_H
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#include <sys/time.h>
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struct directory;
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struct client;
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void directory_init(void);
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void directory_finish(void);
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struct directory *
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directory_get_root(void);
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struct directory *
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getDirectory(const char *name);
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struct song *
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getSongFromDB(const char *file);
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int traverseAllIn(const char *name,
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int (*forEachSong) (struct song *, void *),
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int (*forEachDir) (struct directory *, void *), void *data);
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int printDirectoryInfo(struct client *client, const char *name);
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int checkDirectoryDB(void);
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int writeDirectoryDB(void);
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int readDirectoryDB(void);
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time_t getDbModTime(void);
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#endif
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