output/Thread: move code to new class AudioOutputSource

This commit is contained in:
Max Kellermann
2016-12-20 16:37:36 +01:00
parent d30a590d9e
commit 8a407bfbb0
8 changed files with 390 additions and 201 deletions

160
src/output/Source.hxx Normal file
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/*
* Copyright 2003-2016 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef AUDIO_OUTPUT_SOURCE_HXX
#define AUDIO_OUTPUT_SOURCE_HXX
#include "check.h"
#include "Compiler.h"
#include "SharedPipeConsumer.hxx"
#include "AudioFormat.hxx"
#include "ReplayGainMode.hxx"
#include "pcm/PcmBuffer.hxx"
#include "pcm/PcmDither.hxx"
#include <assert.h>
template<typename T> struct ConstBuffer;
struct MusicChunk;
class Filter;
class PreparedFilter;
/**
* Source of audio data to be played by an #AudioOutput. It receives
* #MusicChunk instances from a #MusicPipe (via #SharedPipeConsumer).
* It applies configured filters, ReplayGain and returns plain PCM
* data.
*/
class AudioOutputSource {
/**
* The audio_format in which audio data is received from the
* player thread (which in turn receives it from the decoder).
*/
AudioFormat in_audio_format = AudioFormat::Undefined();
ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
/**
* A reference to the #MusicPipe and the current position.
*/
SharedPipeConsumer pipe;
/**
* The serial number of the last replay gain info. 0 means no
* replay gain info was available.
*/
unsigned replay_gain_serial = 0;
/**
* The serial number of the last replay gain info by the
* "other" chunk during cross-fading.
*/
unsigned other_replay_gain_serial = 0;
/**
* The replay_gain_filter_plugin instance of this audio
* output.
*/
Filter *replay_gain_filter_instance = nullptr;
/**
* The replay_gain_filter_plugin instance of this audio
* output, to be applied to the second chunk during
* cross-fading.
*/
Filter *other_replay_gain_filter_instance = nullptr;
/**
* The buffer used to allocate the cross-fading result.
*/
PcmBuffer cross_fade_buffer;
/**
* The dithering state for cross-fading two streams.
*/
PcmDither cross_fade_dither;
/**
* The filter object of this audio output. This is an
* instance of chain_filter_plugin.
*/
Filter *filter_instance = nullptr;
public:
void SetReplayGainMode(ReplayGainMode _mode) {
replay_gain_mode = _mode;
}
bool IsOpen() const {
return in_audio_format.IsDefined();
}
const AudioFormat &GetInputAudioFormat() const {
return in_audio_format;
}
AudioFormat Open(AudioFormat audio_format, const MusicPipe &_pipe,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter *prepared_filter);
void Close();
void Cancel() {
pipe.Cancel();
}
const MusicChunk *Get() {
assert(IsOpen());
return pipe.Get();
}
void Consume(const MusicChunk &chunk) {
assert(IsOpen());
pipe.Consume(chunk);
}
bool IsChunkConsumed(const MusicChunk &chunk) const {
assert(IsOpen());
return pipe.IsConsumed(chunk);
}
void ClearTailChunk(const MusicChunk &chunk) {
pipe.ClearTail(chunk);
}
ConstBuffer<void> FilterChunk(const MusicChunk &chunk);
private:
void OpenFilter(AudioFormat audio_format,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter *prepared_filter);
void CloseFilter();
ConstBuffer<void> GetChunkData(const MusicChunk &chunk,
Filter *replay_gain_filter,
unsigned *replay_gain_serial_p);
};
#endif