output/Thread: move code to new class AudioOutputSource
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187
src/output/Source.cxx
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187
src/output/Source.cxx
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/*
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* Copyright 2003-2016 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Source.hxx"
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#include "MusicChunk.hxx"
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#include "filter/FilterInternal.hxx"
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#include "filter/plugins/ReplayGainFilterPlugin.hxx"
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#include "pcm/PcmMix.hxx"
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#include "util/ConstBuffer.hxx"
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#include "util/RuntimeError.hxx"
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#include <string.h>
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AudioFormat
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AudioOutputSource::Open(AudioFormat audio_format, const MusicPipe &_pipe,
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PreparedFilter *prepared_replay_gain_filter,
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PreparedFilter *prepared_other_replay_gain_filter,
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PreparedFilter *prepared_filter)
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{
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assert(audio_format.IsValid());
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if (!IsOpen() || &_pipe != &pipe.GetPipe())
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pipe.Init(_pipe);
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/* (re)open the filter */
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if (filter_instance != nullptr &&
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audio_format != in_audio_format)
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/* the filter must be reopened on all input format
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changes */
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CloseFilter();
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if (filter_instance == nullptr)
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/* open the filter */
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OpenFilter(audio_format,
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prepared_replay_gain_filter,
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prepared_other_replay_gain_filter,
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prepared_filter);
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in_audio_format = audio_format;
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return filter_instance->GetOutAudioFormat();
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}
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void
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AudioOutputSource::Close()
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{
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assert(in_audio_format.IsValid());
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in_audio_format.Clear();
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pipe.Cancel();
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CloseFilter();
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}
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void
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AudioOutputSource::OpenFilter(AudioFormat audio_format,
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PreparedFilter *prepared_replay_gain_filter,
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PreparedFilter *prepared_other_replay_gain_filter,
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PreparedFilter *prepared_filter)
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try {
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assert(audio_format.IsValid());
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/* the replay_gain filter cannot fail here */
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if (prepared_replay_gain_filter != nullptr)
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replay_gain_filter_instance =
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prepared_replay_gain_filter->Open(audio_format);
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if (prepared_other_replay_gain_filter != nullptr)
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other_replay_gain_filter_instance =
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prepared_other_replay_gain_filter->Open(audio_format);
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filter_instance = prepared_filter->Open(audio_format);
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} catch (...) {
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CloseFilter();
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throw;
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}
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void
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AudioOutputSource::CloseFilter()
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{
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delete replay_gain_filter_instance;
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replay_gain_filter_instance = nullptr;
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delete other_replay_gain_filter_instance;
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other_replay_gain_filter_instance = nullptr;
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delete filter_instance;
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filter_instance = nullptr;
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}
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ConstBuffer<void>
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AudioOutputSource::GetChunkData(const MusicChunk &chunk,
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Filter *replay_gain_filter,
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unsigned *replay_gain_serial_p)
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{
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assert(!chunk.IsEmpty());
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assert(chunk.CheckFormat(in_audio_format));
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ConstBuffer<void> data(chunk.data, chunk.length);
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assert(data.size % in_audio_format.GetFrameSize() == 0);
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if (!data.IsEmpty() && replay_gain_filter != nullptr) {
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replay_gain_filter_set_mode(*replay_gain_filter,
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replay_gain_mode);
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if (chunk.replay_gain_serial != *replay_gain_serial_p) {
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replay_gain_filter_set_info(*replay_gain_filter,
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chunk.replay_gain_serial != 0
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? &chunk.replay_gain_info
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: nullptr);
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*replay_gain_serial_p = chunk.replay_gain_serial;
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}
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data = replay_gain_filter->FilterPCM(data);
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}
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return data;
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}
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ConstBuffer<void>
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AudioOutputSource::FilterChunk(const MusicChunk &chunk)
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{
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auto data = GetChunkData(chunk, replay_gain_filter_instance,
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&replay_gain_serial);
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if (data.IsEmpty())
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return data;
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/* cross-fade */
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if (chunk.other != nullptr) {
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auto other_data = GetChunkData(*chunk.other,
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other_replay_gain_filter_instance,
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&other_replay_gain_serial);
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if (other_data.IsEmpty())
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return data;
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/* if the "other" chunk is longer, then that trailer
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is used as-is, without mixing; it is part of the
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"next" song being faded in, and if there's a rest,
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it means cross-fading ends here */
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if (data.size > other_data.size)
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data.size = other_data.size;
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float mix_ratio = chunk.mix_ratio;
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if (mix_ratio >= 0)
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/* reverse the mix ratio (because the
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arguments to pcm_mix() are reversed), but
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only if the mix ratio is non-negative; a
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negative mix ratio is a MixRamp special
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case */
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mix_ratio = 1.0 - mix_ratio;
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void *dest = cross_fade_buffer.Get(other_data.size);
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memcpy(dest, other_data.data, other_data.size);
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if (!pcm_mix(cross_fade_dither, dest, data.data, data.size,
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in_audio_format.format,
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mix_ratio))
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throw FormatRuntimeError("Cannot cross-fade format %s",
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sample_format_to_string(in_audio_format.format));
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data.data = dest;
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data.size = other_data.size;
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}
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/* apply filter chain */
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return filter_instance->FilterPCM(data);
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}
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