CrossFade: apply coding style
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@@ -96,7 +96,8 @@ static float mixramp_interpolate(char *ramp_list, float required_db)
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return nan("");
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return nan("");
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}
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}
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unsigned cross_fade_calc(float duration, float total_time,
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unsigned
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cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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char *mixramp_start, char *mixramp_prev_end,
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@@ -40,7 +40,8 @@ struct music_chunk;
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* @return the number of chunks for crossfading, or 0 if cross fading
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* @return the number of chunks for crossfading, or 0 if cross fading
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* should be disabled for this song change
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* should be disabled for this song change
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*/
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*/
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unsigned cross_fade_calc(float duration, float total_time,
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unsigned
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cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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char *mixramp_start, char *mixramp_prev_end,
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