CrossFade: apply coding style
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@ -96,13 +96,14 @@ static float mixramp_interpolate(char *ramp_list, float required_db)
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return nan("");
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}
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unsigned cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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const AudioFormat af,
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const AudioFormat old_format,
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unsigned max_chunks)
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unsigned
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cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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const AudioFormat af,
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const AudioFormat old_format,
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unsigned max_chunks)
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{
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unsigned int chunks = 0;
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float chunks_f;
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@ -40,11 +40,12 @@ struct music_chunk;
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* @return the number of chunks for crossfading, or 0 if cross fading
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* should be disabled for this song change
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*/
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unsigned cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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AudioFormat af, AudioFormat old_format,
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unsigned max_chunks);
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unsigned
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cross_fade_calc(float duration, float total_time,
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float mixramp_db, float mixramp_delay,
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float replay_gain_db, float replay_gain_prev_db,
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char *mixramp_start, char *mixramp_prev_end,
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AudioFormat af, AudioFormat old_format,
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unsigned max_chunks);
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#endif
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