added ob_set_lazy()

In lazy mode (previously the default), outputBuffer.c only wakes up
the player when it was previously empty.  That caused a deadlock when
the player was waiting for buffered_before_play, since the decoder
wouldn't wake up the player when buffered_before_play was reached.  In
non-lazy mode, always wake up the player when a new chunk was decoded.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-15 05:57:22 +00:00 committed by Eric Wong
parent 071c8f4ac7
commit 7c952c4f4b
3 changed files with 26 additions and 2 deletions

View File

@ -400,6 +400,8 @@ static void decodeParent(void)
/** the position of the first chunk in the next song */
int next = -1;
ob_set_lazy(0);
if (waitOnDecode(&decodeWaitedOn) < 0)
return;
@ -421,9 +423,11 @@ static void decodeParent(void)
/* not enough decoded buffer space yet */
player_sleep();
continue;
} else
} else {
/* buffering is complete */
buffering = 0;
ob_set_lazy(1);
}
}
if (decodeWaitedOn) {
@ -513,6 +517,7 @@ static void decodeParent(void)
}
nextChunk = ob_absolute(crossFadeChunks);
if (nextChunk >= 0) {
ob_set_lazy(1);
crossFade(beginChunk,
ob_get_chunk(nextChunk),
&(ob.audioFormat),
@ -529,6 +534,7 @@ static void decodeParent(void)
} else {
/* wait for the
decoder */
ob_set_lazy(0);
player_sleep();
continue;
}

View File

@ -31,6 +31,7 @@ void ob_init(unsigned int size)
ob.size = size;
ob.begin = 0;
ob.end = 0;
ob.lazy = 0;
ob.chunks[0].chunkSize = 0;
}
@ -61,7 +62,7 @@ static inline unsigned successor(unsigned i)
*/
static void output_buffer_expand(unsigned i)
{
int was_empty = ob_is_empty();
int was_empty = !ob.lazy || ob_is_empty();
assert(i == (ob.end + 1) % ob.size);
assert(i != ob.end);
@ -91,6 +92,11 @@ void ob_flush(void)
}
}
void ob_set_lazy(int lazy)
{
ob.lazy = lazy;
}
int ob_is_empty(void)
{
return ob.begin == ob.end;

View File

@ -53,6 +53,10 @@ typedef struct _OutputBuffer {
/** the index after the last decoded chunk */
unsigned int volatile end;
/** non-zero if the player thread should only we woken up if
the buffer becomes non-empty */
int lazy;
AudioFormat audioFormat;
ConvState convState;
} OutputBuffer;
@ -65,6 +69,14 @@ void ob_clear(void);
void ob_flush(void);
/**
* When a chunk is decoded, we wake up the player thread to tell him
* about it. In "lazy" mode, we only wake him up when the buffer was
* previously empty, i.e. when the player thread has really been
* waiting for us.
*/
void ob_set_lazy(int lazy);
/** is the buffer empty? */
int ob_is_empty(void);