decoder/Thread: throw StopDecoder on DecoderCommand::STOP
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@ -49,14 +49,11 @@ static constexpr Domain decoder_thread_domain("decoder_thread");
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/**
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* Opens the input stream with InputStream::Open(), and waits until
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* the stream gets ready. If a decoder STOP command is received
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* during that, it cancels the operation (but does not close the
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* stream).
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* the stream gets ready.
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*
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* Unlock the decoder before calling this function.
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*
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* @return an InputStream on success or if #DecoderCommand::STOP is
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* received, nullptr on error
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* @return an InputStream on success, nullptr on error
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*/
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static InputStreamPtr
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decoder_input_stream_open(DecoderControl &dc, const char *uri, Error &error)
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@ -73,7 +70,7 @@ decoder_input_stream_open(DecoderControl &dc, const char *uri, Error &error)
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is->Update();
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while (!is->IsReady()) {
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if (dc.command == DecoderCommand::STOP)
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return nullptr;
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throw StopDecoder();
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dc.Wait();
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@ -117,7 +114,7 @@ decoder_stream_decode(const DecoderPlugin &plugin,
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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throw StopDecoder();
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/* rewind the stream, so each plugin gets a fresh start */
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input_stream.Rewind(IgnoreError());
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@ -157,7 +154,7 @@ decoder_file_decode(const DecoderPlugin &plugin,
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FormatDebug(decoder_thread_domain, "probing plugin %s", plugin.name);
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if (decoder.dc.command == DecoderCommand::STOP)
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return true;
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throw StopDecoder();
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{
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const ScopeUnlock unlock(decoder.dc.mutex);
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