output/wasapi: move the "is_started" flag to class WasapiOutputThread
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@ -167,6 +167,16 @@ class WasapiOutputThread {
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const UINT32 buffer_size_in_frames;
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const bool is_exclusive;
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/**
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* This flag is only used by the calling thread
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* (i.e. #OutputThread), and specifies whether the
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* WasapiOutputThread has been told to play via Play(). This
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* variable is somewhat redundant because we already have
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* "state", but using this variable saves some overhead for
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* atomic operations.
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*/
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bool playing = false;
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bool started = false;
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std::atomic_bool cancel = false;
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@ -200,12 +210,30 @@ public:
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thread.Join();
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}
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void Play() noexcept { return SetStatus(Status::PLAY); }
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void Pause() noexcept { return SetStatus(Status::PAUSE); }
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void Play() noexcept {
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playing = true;
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SetStatus(Status::PLAY);
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}
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void Pause() noexcept {
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if (!playing)
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return;
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playing = false;
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SetStatus(Status::PAUSE);
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}
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std::size_t Push(ConstBuffer<void> input) noexcept {
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return spsc_buffer.push(static_cast<const BYTE *>(input.data),
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std::size_t consumed =
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spsc_buffer.push(static_cast<const BYTE *>(input.data),
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input.size);
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if (!playing) {
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playing = true;
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Play();
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}
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return consumed;
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}
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/**
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@ -259,11 +287,6 @@ class WasapiOutput final : public AudioOutput {
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const bool dop_setting;
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#endif
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/**
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* Only valid if the output is open.
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*/
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bool is_started;
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/**
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* Only valid if the output is open.
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*/
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@ -625,7 +648,6 @@ WasapiOutput::DoOpen(AudioFormat &audio_format)
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thread.emplace(*client, std::move(render_client), FrameSize(),
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buffer_size_in_frames, is_exclusive);
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is_started = false;
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paused = false;
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}
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@ -678,11 +700,6 @@ WasapiOutput::Play(const void *chunk, size_t size)
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do {
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const size_t consumed_size = thread->Push({chunk, size});
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if (!is_started) {
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is_started = true;
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thread->Play();
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}
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if (consumed_size == 0) {
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thread->Wait();
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thread->CheckException();
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@ -705,10 +722,7 @@ bool
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WasapiOutput::Pause()
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{
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paused = true;
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if (is_started) {
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thread->Pause();
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is_started = false;
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}
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thread->CheckException();
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return true;
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}
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