db/DatabaseSong: make the Storage optional
Some database plugins don't use a Storage (e.g. UPnP), and with this plugin, DatabaseDetachSong() can crash.
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f689e28958
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777e15bd78
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@ -41,7 +41,7 @@ SongLoader::LoadFromDatabase(const char *uri) const
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{
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#ifdef ENABLE_DATABASE
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if (db != nullptr)
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return DatabaseDetachSong(*db, *storage, uri);
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return DatabaseDetachSong(*db, storage, uri);
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#else
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(void)uri;
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#endif
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@ -134,7 +134,7 @@ handle_searchaddpl(Client &client, Request args, Response &r)
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const Database &db = client.GetDatabaseOrThrow();
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search_add_to_playlist(db, *client.GetStorage(),
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search_add_to_playlist(db, client.GetStorage(),
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"", playlist, &filter);
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return CommandResult::OK;
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}
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@ -166,7 +166,7 @@ handle_playlistadd(Client &client, Request args, gcc_unused Response &r)
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#ifdef ENABLE_DATABASE
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const Database &db = client.GetDatabaseOrThrow();
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search_add_to_playlist(db, *client.GetStorage(),
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search_add_to_playlist(db, client.GetStorage(),
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uri, playlist, nullptr);
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#else
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r.Error(ACK_ERROR_NO_EXIST, "directory or file not found");
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@ -28,7 +28,7 @@
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#include <functional>
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static void
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AddSong(const Storage &storage, const char *playlist_path_utf8,
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AddSong(const Storage *storage, const char *playlist_path_utf8,
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const LightSong &song)
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{
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spl_append_song(playlist_path_utf8,
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@ -36,14 +36,14 @@ AddSong(const Storage &storage, const char *playlist_path_utf8,
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}
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void
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search_add_to_playlist(const Database &db, const Storage &storage,
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search_add_to_playlist(const Database &db, const Storage *storage,
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const char *uri, const char *playlist_path_utf8,
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const SongFilter *filter)
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{
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const DatabaseSelection selection(uri, true, filter);
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using namespace std::placeholders;
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const auto f = std::bind(AddSong, std::ref(storage),
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const auto f = std::bind(AddSong, storage,
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playlist_path_utf8, _1);
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db.Visit(selection, f);
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}
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@ -28,7 +28,7 @@ class SongFilter;
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gcc_nonnull(3,4)
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void
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search_add_to_playlist(const Database &db, const Storage &storage,
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search_add_to_playlist(const Database &db, const Storage *storage,
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const char *uri, const char *path_utf8,
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const SongFilter *filter);
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@ -30,7 +30,7 @@
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static void
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AddToQueue(Partition &partition, const LightSong &song)
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{
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const Storage &storage = *partition.instance.storage;
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const auto *storage = partition.instance.storage;
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partition.playlist.AppendSong(partition.pc,
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DatabaseDetachSong(storage,
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song));
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@ -28,21 +28,21 @@
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#include <assert.h>
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DetachedSong
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DatabaseDetachSong(const Storage &storage, const LightSong &song)
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DatabaseDetachSong(const Storage *storage, const LightSong &song)
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{
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DetachedSong detached(song);
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assert(detached.IsInDatabase());
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if (!detached.HasRealURI()) {
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if (!detached.HasRealURI() && storage != nullptr) {
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const auto uri = song.GetURI();
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detached.SetRealURI(storage.MapUTF8(uri.c_str()));
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detached.SetRealURI(storage->MapUTF8(uri.c_str()));
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}
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return detached;
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}
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DetachedSong
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DatabaseDetachSong(const Database &db, const Storage &storage, const char *uri)
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DatabaseDetachSong(const Database &db, const Storage *storage, const char *uri)
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{
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const LightSong *tmp = db.GetSong(uri);
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assert(tmp != nullptr);
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@ -33,7 +33,7 @@ class DetachedSong;
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*/
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gcc_pure
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DetachedSong
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DatabaseDetachSong(const Storage &storage, const LightSong &song);
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DatabaseDetachSong(const Storage *storage, const LightSong &song);
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/**
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* Look up a song in the database and convert it to a #DetachedSong
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@ -43,7 +43,7 @@ DatabaseDetachSong(const Storage &storage, const LightSong &song);
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*/
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gcc_pure
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DetachedSong
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DatabaseDetachSong(const Database &db, const Storage &storage,
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DatabaseDetachSong(const Database &db, const Storage *storage,
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const char *uri);
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#endif
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@ -109,7 +109,7 @@ static const char *uri2 = "foo/bar.ogg";
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DetachedSong
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DatabaseDetachSong(gcc_unused const Database &db,
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gcc_unused const Storage &_storage,
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gcc_unused const Storage *_storage,
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const char *uri)
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{
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if (strcmp(uri, uri2) == 0)
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