shout_mp3: use audio_format_frame_size()
Use audio_format_frame_size() instead of channels*audio_format_sample_size().
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@ -142,11 +142,10 @@ shout_mp3_encoder_encode(struct shout_data *sd, const void *chunk, size_t len)
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float *left, *right;
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float *left, *right;
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struct shout_buffer *buf = &(sd->buf);
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struct shout_buffer *buf = &(sd->buf);
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unsigned int samples;
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unsigned int samples;
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int bytes = audio_format_sample_size(&sd->audio_format);
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struct lame_data *ld = (struct lame_data *)sd->encoder_data;
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struct lame_data *ld = (struct lame_data *)sd->encoder_data;
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int bytes_out;
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int bytes_out;
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samples = len / (bytes * sd->audio_format.channels);
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samples = len / audio_format_sample_size(&sd->audio_format);
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left = g_malloc(sizeof(left[0]) * samples);
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left = g_malloc(sizeof(left[0]) * samples);
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if (sd->audio_format.channels > 1)
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if (sd->audio_format.channels > 1)
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right = g_malloc(sizeof(left[0]) * samples);
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right = g_malloc(sizeof(left[0]) * samples);
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