decoder_control: removed the global variable "dc"

Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
This commit is contained in:
Max Kellermann
2009-10-31 19:22:56 +01:00
parent 806496dfc9
commit 6ef428af2e
11 changed files with 377 additions and 317 deletions

View File

@@ -46,6 +46,8 @@ enum xfade_state {
};
struct player {
struct decoder_control *dc;
struct music_pipe *pipe;
/**
@@ -129,17 +131,19 @@ static void player_command_finished(void)
static void
player_dc_stop(struct player *player)
{
dc_stop();
struct decoder_control *dc = player->dc;
if (dc.pipe != NULL) {
dc_stop(dc);
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
music_pipe_clear(dc.pipe, player_buffer);
music_pipe_clear(dc->pipe, player_buffer);
if (dc.pipe != player->pipe)
music_pipe_free(dc.pipe);
if (dc->pipe != player->pipe)
music_pipe_free(dc->pipe);
dc.pipe = NULL;
dc->pipe = NULL;
}
}
@@ -153,13 +157,15 @@ player_dc_stop(struct player *player)
static bool
player_wait_for_decoder(struct player *player)
{
dc_command_wait();
struct decoder_control *dc = player->dc;
if (decoder_lock_has_failed()) {
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
dc_command_wait(dc);
if (decoder_lock_has_failed(dc)) {
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
player_lock();
pc.errored_song = dc.next_song;
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_FILE;
pc.next_song = NULL;
player_unlock();
@@ -198,24 +204,26 @@ player_wait_for_decoder(struct player *player)
static bool
player_check_decoder_startup(struct player *player)
{
struct decoder_control *dc = player->dc;
assert(player->decoder_starting);
decoder_lock();
decoder_lock(dc);
if (decoder_has_failed()) {
if (decoder_has_failed(dc)) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
decoder_unlock();
decoder_unlock(dc);
pc.errored_song = dc.next_song;
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_FILE;
return false;
} else if (!decoder_is_starting()) {
} else if (!decoder_is_starting(dc)) {
/* the decoder is ready and ok */
decoder_unlock();
decoder_unlock(dc);
if (audio_format_defined(&player->play_audio_format) &&
!audio_output_all_wait(1))
@@ -223,21 +231,21 @@ player_check_decoder_startup(struct player *player)
all chunks yet - wait for that */
return true;
pc.total_time = dc.total_time;
pc.audio_format = dc.in_audio_format;
player->play_audio_format = dc.out_audio_format;
pc.total_time = dc->total_time;
pc.audio_format = dc->in_audio_format;
player->play_audio_format = dc->out_audio_format;
player->decoder_starting = false;
if (!player->paused &&
!audio_output_all_open(&dc.out_audio_format,
!audio_output_all_open(&dc->out_audio_format,
player_buffer)) {
char *uri = song_get_uri(dc.next_song);
char *uri = song_get_uri(dc->next_song);
g_warning("problems opening audio device "
"while playing \"%s\"", uri);
g_free(uri);
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
pc.errored_song = dc.next_song;
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_AUDIO;
/* pause: the user may resume playback as soon
@@ -251,8 +259,8 @@ player_check_decoder_startup(struct player *player)
} else {
/* the decoder is not yet ready; wait
some more */
player_wait_decoder();
decoder_unlock();
player_wait_decoder(dc);
decoder_unlock(dc);
return true;
}
@@ -305,12 +313,13 @@ player_send_silence(struct player *player)
*/
static bool player_seek_decoder(struct player *player)
{
struct decoder_control *dc = player->dc;
double where;
bool ret;
assert(pc.next_song != NULL);
if (decoder_current_song() != pc.next_song) {
if (decoder_current_song(dc) != pc.next_song) {
/* the decoder is already decoding the "next" song -
stop it and start the previous song again */
@@ -319,10 +328,10 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
music_pipe_clear(player->pipe, player_buffer);
dc.pipe = player->pipe;
dc->pipe = player->pipe;
/* re-start the decoder */
dc_start_async(pc.next_song);
dc_start_async(dc, pc.next_song);
ret = player_wait_for_decoder(player);
if (!ret) {
/* decoder failure */
@@ -353,7 +362,7 @@ static bool player_seek_decoder(struct player *player)
if (where < 0.0)
where = 0.0;
ret = dc_seek(where);
ret = dc_seek(dc, where);
if (!ret) {
/* decoder failure */
player_command_finished();
@@ -379,6 +388,8 @@ static bool player_seek_decoder(struct player *player)
*/
static void player_process_command(struct player *player)
{
struct decoder_control *dc = player->dc;
switch (pc.command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_STOP:
@@ -396,7 +407,7 @@ static void player_process_command(struct player *player)
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(!player->queued);
assert(dc.pipe == NULL || dc.pipe == player->pipe);
assert(dc->pipe == NULL || dc->pipe == player->pipe);
player->queued = true;
player_command_finished_locked();
@@ -425,8 +436,8 @@ static void player_process_command(struct player *player)
} else {
/* the audio device has failed - rollback to
pause mode */
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
pc.errored_song = dc.next_song;
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_AUDIO;
player->paused = true;
@@ -452,7 +463,7 @@ static void player_process_command(struct player *player)
return;
}
if (dc.pipe != NULL && dc.pipe != player->pipe) {
if (dc->pipe != NULL && dc->pipe != player->pipe) {
/* the decoder is already decoding the song -
stop it and reset the position */
player_unlock();
@@ -549,6 +560,7 @@ play_chunk(struct song *song, struct music_chunk *chunk,
static bool
play_next_chunk(struct player *player)
{
struct decoder_control *dc = player->dc;
struct music_chunk *chunk = NULL;
unsigned cross_fade_position;
bool success;
@@ -559,12 +571,12 @@ play_next_chunk(struct player *player)
return true;
if (player->xfade == XFADE_ENABLED &&
dc.pipe != NULL && dc.pipe != player->pipe &&
dc->pipe != NULL && dc->pipe != player->pipe &&
(cross_fade_position = music_pipe_size(player->pipe))
<= player->cross_fade_chunks) {
/* perform cross fade */
struct music_chunk *other_chunk =
music_pipe_shift(dc.pipe);
music_pipe_shift(dc->pipe);
if (!player->cross_fading) {
/* beginning of the cross fade - adjust
@@ -580,26 +592,26 @@ play_next_chunk(struct player *player)
assert(chunk != NULL);
cross_fade_apply(chunk, other_chunk,
&dc.out_audio_format,
&dc->out_audio_format,
cross_fade_position,
player->cross_fade_chunks);
music_buffer_return(player_buffer, other_chunk);
} else {
/* there are not enough decoded chunks yet */
decoder_lock();
decoder_lock(dc);
if (decoder_is_idle()) {
if (decoder_is_idle(dc)) {
/* the decoder isn't running, abort
cross fading */
decoder_unlock();
decoder_unlock(dc);
player->xfade = XFADE_DISABLED;
} else {
/* wait for the decoder */
decoder_signal();
player_wait_decoder();
decoder_unlock();
decoder_signal(dc);
player_wait_decoder(dc);
decoder_unlock(dc);
return true;
}
@@ -635,12 +647,12 @@ play_next_chunk(struct player *player)
/* this formula should prevent that the decoder gets woken up
with each chunk; it is more efficient to make it decode a
larger block at a time */
decoder_lock();
if (!decoder_is_idle() &&
music_pipe_size(dc.pipe) <= (pc.buffered_before_play +
decoder_lock(dc);
if (!decoder_is_idle(dc) &&
music_pipe_size(dc->pipe) <= (pc.buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
decoder_signal();
decoder_unlock();
decoder_signal(dc);
decoder_unlock(dc);
return true;
}
@@ -666,7 +678,7 @@ player_song_border(struct player *player)
g_free(uri);
music_pipe_free(player->pipe);
player->pipe = dc.pipe;
player->pipe = player->dc->pipe;
if (!player_wait_for_decoder(player))
return false;
@@ -679,9 +691,10 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
static void do_play(void)
static void do_play(struct decoder_control *dc)
{
struct player player = {
.dc = dc,
.buffering = true,
.decoder_starting = false,
.paused = false,
@@ -697,9 +710,9 @@ static void do_play(void)
player.pipe = music_pipe_new();
dc.buffer = player_buffer;
dc.pipe = player.pipe;
dc_start(pc.next_song);
dc->buffer = player_buffer;
dc->pipe = player.pipe;
dc_start(dc, pc.next_song);
if (!player_wait_for_decoder(&player)) {
player_dc_stop(&player);
player_command_finished();
@@ -731,7 +744,7 @@ static void do_play(void)
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
!decoder_lock_is_idle()) {
!decoder_lock_is_idle(dc)) {
/* not enough decoded buffer space yet */
if (!player.paused &&
@@ -740,10 +753,10 @@ static void do_play(void)
!player_send_silence(&player))
break;
decoder_lock();
decoder_lock(dc);
/* XXX race condition: check decoder again */
player_wait_decoder();
decoder_unlock();
player_wait_decoder(dc);
decoder_unlock(dc);
player_lock();
continue;
} else {
@@ -768,30 +781,30 @@ static void do_play(void)
/*
music_pipe_check_format(&play_audio_format,
player.next_song_chunk,
&dc.out_audio_format);
&dc->out_audio_format);
*/
#endif
if (decoder_lock_is_idle() && player.queued) {
if (decoder_lock_is_idle(dc) && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
assert(dc.pipe == NULL || dc.pipe == player.pipe);
assert(dc->pipe == NULL || dc->pipe == player.pipe);
player.queued = false;
dc.pipe = music_pipe_new();
dc_start_async(pc.next_song);
dc->pipe = music_pipe_new();
dc_start_async(dc, pc.next_song);
}
if (dc.pipe != NULL && dc.pipe != player.pipe &&
if (dc->pipe != NULL && dc->pipe != player.pipe &&
player.xfade == XFADE_UNKNOWN &&
!decoder_lock_is_starting()) {
!decoder_lock_is_starting(dc)) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
player.cross_fade_chunks =
cross_fade_calc(pc.cross_fade_seconds, dc.total_time,
&dc.out_audio_format,
cross_fade_calc(pc.cross_fade_seconds, dc->total_time,
&dc->out_audio_format,
&player.play_audio_format,
music_buffer_size(player_buffer) -
pc.buffered_before_play);
@@ -820,12 +833,12 @@ static void do_play(void)
/* XXX synchronize in a better way */
g_usleep(10000);
} else if (dc.pipe != NULL && dc.pipe != player.pipe) {
} else if (dc->pipe != NULL && dc->pipe != player.pipe) {
/* at the beginning of a new song */
if (!player_song_border(&player))
break;
} else if (decoder_lock_is_idle()) {
} else if (decoder_lock_is_idle(dc)) {
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
@@ -861,7 +874,10 @@ static void do_play(void)
static gpointer player_task(G_GNUC_UNUSED gpointer arg)
{
decoder_thread_start();
struct decoder_control dc;
dc_init(&dc);
decoder_thread_start(&dc);
player_buffer = music_buffer_new(pc.buffer_chunks);
@@ -872,7 +888,7 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
do_play();
do_play(&dc);
break;
case PLAYER_COMMAND_STOP:
@@ -916,7 +932,8 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
case PLAYER_COMMAND_EXIT:
player_unlock();
dc_quit();
dc_quit(&dc);
dc_deinit(&dc);
audio_output_all_close();
music_buffer_free(player_buffer);