decoder_control: removed the global variable "dc"

Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
This commit is contained in:
Max Kellermann
2009-10-31 19:22:56 +01:00
parent 806496dfc9
commit 6ef428af2e
11 changed files with 377 additions and 317 deletions

View File

@@ -22,131 +22,134 @@
#include <assert.h>
struct decoder_control dc;
void dc_init(void)
void
dc_init(struct decoder_control *dc)
{
dc.mutex = g_mutex_new();
dc.cond = g_cond_new();
dc->thread = NULL;
dc.state = DECODE_STATE_STOP;
dc.command = DECODE_COMMAND_NONE;
dc->mutex = g_mutex_new();
dc->cond = g_cond_new();
dc->state = DECODE_STATE_STOP;
dc->command = DECODE_COMMAND_NONE;
}
void dc_deinit(void)
void
dc_deinit(struct decoder_control *dc)
{
g_cond_free(dc.cond);
g_mutex_free(dc.mutex);
g_cond_free(dc->cond);
g_mutex_free(dc->mutex);
}
static void
dc_command_wait_locked(void)
dc_command_wait_locked(struct decoder_control *dc)
{
while (dc.command != DECODE_COMMAND_NONE) {
decoder_signal();
player_wait_decoder();
while (dc->command != DECODE_COMMAND_NONE) {
decoder_signal(dc);
player_wait_decoder(dc);
}
}
void
dc_command_wait(void)
dc_command_wait(struct decoder_control *dc)
{
decoder_lock();
dc_command_wait_locked();
decoder_unlock();
decoder_lock(dc);
dc_command_wait_locked(dc);
decoder_unlock(dc);
}
static void
dc_command_locked(enum decoder_command cmd)
dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
{
dc.command = cmd;
dc_command_wait_locked();
dc->command = cmd;
dc_command_wait_locked(dc);
}
static void
dc_command(enum decoder_command cmd)
dc_command(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock();
dc_command_locked(cmd);
decoder_unlock();
decoder_lock(dc);
dc_command_locked(dc, cmd);
decoder_unlock(dc);
}
static void dc_command_async(enum decoder_command cmd)
static void
dc_command_async(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock();
decoder_lock(dc);
dc.command = cmd;
decoder_signal();
dc->command = cmd;
decoder_signal(dc);
decoder_unlock();
decoder_unlock(dc);
}
void
dc_start(struct song *song)
dc_start(struct decoder_control *dc, struct song *song)
{
assert(dc.pipe != NULL);
assert(dc->pipe != NULL);
assert(song != NULL);
dc.next_song = song;
dc_command(DECODE_COMMAND_START);
dc->next_song = song;
dc_command(dc, DECODE_COMMAND_START);
}
void
dc_start_async(struct song *song)
dc_start_async(struct decoder_control *dc, struct song *song)
{
assert(dc.pipe != NULL);
assert(dc->pipe != NULL);
assert(song != NULL);
dc.next_song = song;
dc_command_async(DECODE_COMMAND_START);
dc->next_song = song;
dc_command_async(dc, DECODE_COMMAND_START);
}
void
dc_stop(void)
dc_stop(struct decoder_control *dc)
{
decoder_lock();
decoder_lock(dc);
if (dc.command != DECODE_COMMAND_NONE)
if (dc->command != DECODE_COMMAND_NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
dc_command_locked(DECODE_COMMAND_STOP);
dc_command_locked(dc, DECODE_COMMAND_STOP);
if (dc.state != DECODE_STATE_STOP && dc.state != DECODE_STATE_ERROR)
dc_command_locked(DECODE_COMMAND_STOP);
if (dc->state != DECODE_STATE_STOP && dc->state != DECODE_STATE_ERROR)
dc_command_locked(dc, DECODE_COMMAND_STOP);
decoder_unlock();
decoder_unlock(dc);
}
bool
dc_seek(double where)
dc_seek(struct decoder_control *dc, double where)
{
assert(dc.state != DECODE_STATE_START);
assert(dc->state != DECODE_STATE_START);
assert(where >= 0.0);
if (dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR || !dc.seekable)
if (dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR || !dc->seekable)
return false;
dc.seek_where = where;
dc.seek_error = false;
dc_command(DECODE_COMMAND_SEEK);
dc->seek_where = where;
dc->seek_error = false;
dc_command(dc, DECODE_COMMAND_SEEK);
if (dc.seek_error)
if (dc->seek_error)
return false;
return true;
}
void
dc_quit(void)
dc_quit(struct decoder_control *dc)
{
assert(dc.thread != NULL);
assert(dc->thread != NULL);
dc.quit = true;
dc_command_async(DECODE_COMMAND_STOP);
dc->quit = true;
dc_command_async(dc, DECODE_COMMAND_STOP);
g_thread_join(dc.thread);
dc.thread = NULL;
g_thread_join(dc->thread);
dc->thread = NULL;
}