PlayerThread: rename player_create() to StartPlayerThread()

This commit is contained in:
Max Kellermann 2014-08-16 10:33:19 +02:00
parent a9f6556454
commit 6e84a03a35
3 changed files with 3 additions and 3 deletions

View File

@ -573,7 +573,7 @@ int mpd_main(int argc, char *argv[])
ZeroconfInit(*instance->event_loop);
player_create(instance->partition->pc);
StartPlayerThread(instance->partition->pc);
#ifdef ENABLE_DATABASE
if (create_db) {

View File

@ -1191,7 +1191,7 @@ player_task(void *arg)
}
void
player_create(PlayerControl &pc)
StartPlayerThread(PlayerControl &pc)
{
assert(!pc.thread.IsDefined());

View File

@ -40,6 +40,6 @@
struct PlayerControl;
void
player_create(PlayerControl &pc);
StartPlayerThread(PlayerControl &pc);
#endif