output/roar: move code into the RoarOutput class
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1cde86823d
commit
6db77dcf75
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@ -35,7 +35,7 @@
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#include <roaraudio.h>
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#undef new
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struct RoarOutput {
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class RoarOutput {
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struct audio_output base;
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roar_vs_t * vss;
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@ -45,9 +45,10 @@ struct RoarOutput {
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int role;
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struct roar_connection con;
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struct roar_audio_info info;
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Mutex mutex;
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mutable Mutex mutex;
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volatile bool alive;
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public:
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RoarOutput()
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:err(ROAR_ERROR_NONE),
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host(nullptr), name(nullptr) {}
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@ -56,19 +57,46 @@ struct RoarOutput {
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g_free(host);
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g_free(name);
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}
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operator audio_output *() {
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return &base;
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}
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bool Initialize(const config_param ¶m, Error &error) {
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return ao_base_init(&base, &roar_output_plugin, param,
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error);
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}
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void Deinitialize() {
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ao_base_finish(&base);
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}
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void Configure(const config_param ¶m);
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bool Open(AudioFormat &audio_format, Error &error);
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void Close();
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void SendTag(const Tag &tag);
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size_t Play(const void *chunk, size_t size, Error &error);
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void Cancel();
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int GetVolume() const;
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bool SetVolume(unsigned volume);
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};
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static constexpr Domain roar_output_domain("roar_output");
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static int
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roar_output_get_volume_locked(RoarOutput *roar)
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inline int
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RoarOutput::GetVolume() const
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{
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if (roar->vss == nullptr || !roar->alive)
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const ScopeLock protect(mutex);
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if (vss == nullptr || !alive)
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return -1;
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float l, r;
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int error;
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if (roar_vs_volume_get(roar->vss, &l, &r, &error) < 0)
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if (roar_vs_volume_get(vss, &l, &r, &error) < 0)
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return -1;
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return (l + r) * 50;
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@ -77,41 +105,40 @@ roar_output_get_volume_locked(RoarOutput *roar)
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int
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roar_output_get_volume(RoarOutput *roar)
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{
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const ScopeLock protect(roar->mutex);
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return roar_output_get_volume_locked(roar);
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return roar->GetVolume();
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}
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static bool
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roar_output_set_volume_locked(RoarOutput *roar, unsigned volume)
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bool
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RoarOutput::SetVolume(unsigned volume)
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{
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assert(volume <= 100);
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if (roar->vss == nullptr || !roar->alive)
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const ScopeLock protect(mutex);
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if (vss == nullptr || !alive)
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return false;
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int error;
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float level = volume / 100.0;
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roar_vs_volume_mono(roar->vss, level, &error);
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roar_vs_volume_mono(vss, level, &error);
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return true;
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}
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bool
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roar_output_set_volume(RoarOutput *roar, unsigned volume)
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{
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const ScopeLock protect(roar->mutex);
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return roar_output_set_volume_locked(roar, volume);
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return roar->SetVolume(volume);
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}
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static void
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roar_configure(RoarOutput *self, const config_param ¶m)
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inline void
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RoarOutput::Configure(const config_param ¶m)
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{
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self->host = param.DupBlockString("server", nullptr);
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self->name = param.DupBlockString("name", "MPD");
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host = param.DupBlockString("server", nullptr);
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name = param.DupBlockString("name", "MPD");
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const char *role = param.GetBlockValue("role", "music");
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self->role = role != nullptr
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? roar_str2role(role)
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const char *_role = param.GetBlockValue("role", "music");
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role = _role != nullptr
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? roar_str2role(_role)
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: ROAR_ROLE_MUSIC;
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}
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@ -120,13 +147,13 @@ roar_init(const config_param ¶m, Error &error)
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{
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RoarOutput *self = new RoarOutput();
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if (!ao_base_init(&self->base, &roar_output_plugin, param, error)) {
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if (!self->Initialize(param, error)) {
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delete self;
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return nullptr;
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}
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roar_configure(self, param);
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return &self->base;
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self->Configure(param);
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return *self;
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}
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static void
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@ -134,7 +161,7 @@ roar_finish(struct audio_output *ao)
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{
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RoarOutput *self = (RoarOutput *)ao;
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ao_base_finish(&self->base);
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self->Deinitialize();
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delete self;
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}
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@ -173,80 +200,90 @@ roar_use_audio_format(struct roar_audio_info *info,
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}
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}
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static bool
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roar_open(struct audio_output *ao, AudioFormat &audio_format, Error &error)
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inline bool
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RoarOutput::Open(AudioFormat &audio_format, Error &error)
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{
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RoarOutput *self = (RoarOutput *)ao;
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const ScopeLock protect(self->mutex);
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const ScopeLock protect(mutex);
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if (roar_simple_connect(&(self->con), self->host, self->name) < 0)
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{
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if (roar_simple_connect(&con, host, name) < 0) {
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error.Set(roar_output_domain,
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"Failed to connect to Roar server");
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return false;
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}
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self->vss = roar_vs_new_from_con(&(self->con), &(self->err));
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vss = roar_vs_new_from_con(&con, &err);
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if (self->vss == nullptr || self->err != ROAR_ERROR_NONE)
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{
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if (vss == nullptr || err != ROAR_ERROR_NONE) {
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error.Set(roar_output_domain, "Failed to connect to server");
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return false;
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}
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roar_use_audio_format(&self->info, audio_format);
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roar_use_audio_format(&info, audio_format);
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if (roar_vs_stream(self->vss, &(self->info), ROAR_DIR_PLAY,
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&(self->err)) < 0)
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{
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if (roar_vs_stream(vss, &info, ROAR_DIR_PLAY, &err) < 0) {
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error.Set(roar_output_domain, "Failed to start stream");
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return false;
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}
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roar_vs_role(self->vss, self->role, &(self->err));
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self->alive = true;
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roar_vs_role(vss, role, &err);
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alive = true;
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return true;
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}
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static bool
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roar_open(struct audio_output *ao, AudioFormat &audio_format, Error &error)
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{
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RoarOutput *self = (RoarOutput *)ao;
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return self->Open(audio_format, error);
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}
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inline void
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RoarOutput::Close()
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{
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const ScopeLock protect(mutex);
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alive = false;
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if (vss != nullptr)
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roar_vs_close(vss, ROAR_VS_TRUE, &err);
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vss = nullptr;
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roar_disconnect(&con);
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}
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static void
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roar_close(struct audio_output *ao)
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{
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RoarOutput *self = (RoarOutput *)ao;
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const ScopeLock protect(self->mutex);
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self->alive = false;
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if (self->vss != nullptr)
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roar_vs_close(self->vss, ROAR_VS_TRUE, &(self->err));
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self->vss = nullptr;
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roar_disconnect(&(self->con));
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self->Close();
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}
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static void
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roar_cancel_locked(RoarOutput *self)
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inline void
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RoarOutput::Cancel()
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{
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if (self->vss == nullptr)
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return;
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const ScopeLock protect(mutex);
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roar_vs_t *vss = self->vss;
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self->vss = nullptr;
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roar_vs_close(vss, ROAR_VS_TRUE, &(self->err));
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self->alive = false;
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vss = roar_vs_new_from_con(&(self->con), &(self->err));
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if (vss == nullptr)
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return;
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if (roar_vs_stream(vss, &(self->info), ROAR_DIR_PLAY,
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&(self->err)) < 0) {
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roar_vs_close(vss, ROAR_VS_TRUE, &(self->err));
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roar_vs_t *_vss = vss;
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vss = nullptr;
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roar_vs_close(_vss, ROAR_VS_TRUE, &err);
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alive = false;
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_vss = roar_vs_new_from_con(&con, &err);
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if (_vss == nullptr)
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return;
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if (roar_vs_stream(_vss, &info, ROAR_DIR_PLAY, &err) < 0) {
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roar_vs_close(_vss, ROAR_VS_TRUE, &err);
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LogError(roar_output_domain, "Failed to start stream");
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return;
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}
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roar_vs_role(vss, self->role, &(self->err));
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self->vss = vss;
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self->alive = true;
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roar_vs_role(_vss, role, &err);
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vss = _vss;
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alive = true;
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}
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static void
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@ -254,8 +291,24 @@ roar_cancel(struct audio_output *ao)
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{
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RoarOutput *self = (RoarOutput *)ao;
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const ScopeLock protect(self->mutex);
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roar_cancel_locked(self);
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self->Cancel();
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}
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inline size_t
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RoarOutput::Play(const void *chunk, size_t size, Error &error)
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{
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if (vss == nullptr) {
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error.Set(roar_output_domain, "Connection is invalid");
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return 0;
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}
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ssize_t nbytes = roar_vs_write(vss, chunk, size, &err);
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if (nbytes <= 0) {
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error.Set(roar_output_domain, "Failed to play data");
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return 0;
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}
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return nbytes;
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}
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static size_t
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@ -263,22 +316,7 @@ roar_play(struct audio_output *ao, const void *chunk, size_t size,
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Error &error)
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{
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RoarOutput *self = (RoarOutput *)ao;
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ssize_t rc;
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if (self->vss == nullptr)
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{
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error.Set(roar_output_domain, "Connection is invalid");
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return 0;
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}
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rc = roar_vs_write(self->vss, chunk, size, &(self->err));
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if ( rc <= 0 )
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{
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error.Set(roar_output_domain, "Failed to play data");
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return 0;
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}
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return rc;
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return self->Play(chunk, size, error);
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}
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static const char*
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@ -326,15 +364,13 @@ roar_tag_convert(enum tag_type type, bool *is_uuid)
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}
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}
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static void
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roar_send_tag(struct audio_output *ao, const Tag *meta)
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inline void
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RoarOutput::SendTag(const Tag &tag)
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{
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RoarOutput *self = (RoarOutput *)ao;
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if (self->vss == nullptr)
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if (vss == nullptr)
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return;
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const ScopeLock protect(self->mutex);
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const ScopeLock protect(mutex);
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size_t cnt = 1;
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struct roar_keyval vals[32];
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@ -343,39 +379,44 @@ roar_send_tag(struct audio_output *ao, const Tag *meta)
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char timebuf[16];
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snprintf(timebuf, sizeof(timebuf), "%02d:%02d:%02d",
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meta->time / 3600, (meta->time % 3600) / 60, meta->time % 60);
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tag.time / 3600, (tag.time % 3600) / 60, tag.time % 60);
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vals[0].key = g_strdup("LENGTH");
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vals[0].value = timebuf;
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for (unsigned i = 0; i < meta->num_items && cnt < 32; i++)
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for (unsigned i = 0; i < tag.num_items && cnt < 32; i++)
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{
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bool is_uuid = false;
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const char *key = roar_tag_convert(meta->items[i]->type, &is_uuid);
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if (key != nullptr)
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{
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if (is_uuid)
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{
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const char *key = roar_tag_convert(tag.items[i]->type,
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&is_uuid);
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if (key != nullptr) {
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if (is_uuid) {
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snprintf(uuid_buf[cnt], sizeof(uuid_buf[0]), "{UUID}%s",
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meta->items[i]->value);
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tag.items[i]->value);
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vals[cnt].key = g_strdup(key);
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vals[cnt].value = uuid_buf[cnt];
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}
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else
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{
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} else {
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vals[cnt].key = g_strdup(key);
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vals[cnt].value = meta->items[i]->value;
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vals[cnt].value = tag.items[i]->value;
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}
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cnt++;
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}
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}
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roar_vs_meta(self->vss, vals, cnt, &(self->err));
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roar_vs_meta(vss, vals, cnt, &(err));
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for (unsigned i = 0; i < 32; i++)
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g_free(vals[i].key);
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}
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static void
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roar_send_tag(struct audio_output *ao, const Tag *meta)
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{
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RoarOutput *self = (RoarOutput *)ao;
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self->SendTag(*meta);
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}
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const struct audio_output_plugin roar_output_plugin = {
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"roar",
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nullptr,
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@ -20,7 +20,7 @@
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#ifndef MPD_ROAR_OUTPUT_PLUGIN_H
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#define MPD_ROAR_OUTPUT_PLUGIN_H
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struct RoarOutput;
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class RoarOutput;
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extern const struct audio_output_plugin roar_output_plugin;
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