Queue: move code to new class IdTable
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@ -275,6 +275,7 @@ src_mpd_SOURCES = \
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src/PlaylistVector.cxx src/PlaylistVector.hxx \
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src/PlaylistInfo.hxx \
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src/PlaylistDatabase.cxx \
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src/IdTable.hxx \
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src/Queue.cxx src/Queue.hxx \
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src/QueuePrint.cxx src/QueuePrint.hxx \
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src/QueueSave.cxx src/QueueSave.hxx \
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91
src/IdTable.hxx
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91
src/IdTable.hxx
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@ -0,0 +1,91 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_ID_TABLE_HXX
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#define MPD_ID_TABLE_HXX
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#include "gcc.h"
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#include <algorithm>
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#include <assert.h>
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/**
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* A table that maps id numbers to position numbers.
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*/
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class IdTable {
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unsigned size;
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unsigned next;
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int *data;
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public:
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IdTable(unsigned _size):size(_size), next(1), data(new int[size]) {
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std::fill(data, data + size, -1);
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}
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~IdTable() {
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delete[] data;
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}
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int IdToPosition(unsigned id) const {
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return id < size
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? data[id]
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: -1;
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}
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unsigned GenerateId() {
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assert(next > 0);
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assert(next < size);
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while (true) {
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unsigned id = next;
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++next;
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if (next == size)
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next = 1;
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if (data[id] < 0)
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return id;
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}
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}
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unsigned Insert(unsigned position) {
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unsigned id = GenerateId();
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data[id] = position;
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return id;
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}
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void Move(unsigned id, unsigned position) {
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assert(id < size);
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assert(data[id] >= 0);
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data[id] = position;
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}
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void Erase(unsigned id) {
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assert(id < size);
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assert(data[id] >= 0);
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data[id] = -1;
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}
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};
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#endif
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@ -28,15 +28,12 @@ queue::queue(unsigned _max_length)
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version(1),
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items(g_new(Item, max_length)),
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order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
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id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
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max_length * HASH_MULT)),
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id_table(max_length * HASH_MULT),
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repeat(false),
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single(false),
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consume(false),
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random(false)
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{
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for (unsigned i = 0; i < max_length * HASH_MULT; ++i)
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id_to_position[i] = -1;
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}
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queue::~queue()
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@ -45,25 +42,6 @@ queue::~queue()
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g_free(items);
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g_free(order);
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g_free(id_to_position);
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}
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/**
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* Generate a non-existing id number.
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*/
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unsigned
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queue::GenerateId() const
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{
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static unsigned cur = (unsigned)-1;
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do {
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cur++;
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if (cur >= max_length * HASH_MULT)
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cur = 0;
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} while (id_to_position[cur] != -1);
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return cur;
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}
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int
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@ -121,20 +99,18 @@ queue::ModifyAll()
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unsigned
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queue::Append(struct song *song, uint8_t priority)
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{
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const unsigned id = GenerateId();
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assert(!IsFull());
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auto &item = items[length];
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const unsigned position = length++;
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const unsigned id = id_table.Insert(position);
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auto &item = items[position];
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item.song = song_dup_detached(song);
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item.id = id;
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item.version = version;
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item.priority = priority;
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order[length] = length;
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id_to_position[id] = length;
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++length;
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order[position] = position;
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return id;
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}
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@ -150,8 +126,8 @@ queue::SwapPositions(unsigned position1, unsigned position2)
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items[position1].version = version;
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items[position2].version = version;
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id_to_position[id1] = position2;
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id_to_position[id2] = position1;
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id_table.Move(id1, position2);
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id_table.Move(id2, position1);
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}
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void
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@ -171,7 +147,7 @@ queue::MovePostion(unsigned from, unsigned to)
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/* put song at _to_ */
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id_to_position[tmp.id] = to;
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id_table.Move(tmp.id, to);
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items[to] = tmp;
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items[to].version = version;
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@ -211,7 +187,7 @@ queue::MoveRange(unsigned start, unsigned end, unsigned to)
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// Copy the original block back in, starting at to.
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for (unsigned i = start; i< end; i++)
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{
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id_to_position[tmp[i-start].id] = to + i - start;
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id_table.Move(tmp[i - start].id, to + i - start);
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items[to + i - start] = tmp[i-start];
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items[to + i - start].version = version;
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}
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@ -267,7 +243,7 @@ queue::DeletePosition(unsigned position)
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/* release the song id */
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id_to_position[id] = -1;
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id_table.Erase(id);
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/* delete song from songs array */
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@ -296,7 +272,7 @@ queue::Clear()
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song_is_detached(item->song));
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song_free(item->song);
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id_to_position[item->id] = -1;
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id_table.Erase(item->id);
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}
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length = 0;
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@ -21,6 +21,7 @@
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#define MPD_QUEUE_HXX
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#include "gcc.h"
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#include "IdTable.hxx"
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#include "util/LazyRandomEngine.hxx"
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#include <algorithm>
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@ -82,7 +83,7 @@ struct queue {
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unsigned *order;
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/** map song ids to positions */
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int *id_to_position;
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IdTable id_table;
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/** repeat playback when the end of the queue has been
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reached? */
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@ -148,13 +149,7 @@ struct queue {
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}
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int IdToPosition(unsigned id) const {
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if (id >= max_length * HASH_MULT)
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return -1;
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assert(id_to_position[id] >= -1);
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assert(id_to_position[id] < (int)length);
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return id_to_position[id];
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return id_table.IdToPosition(id);
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}
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int PositionToId(unsigned position) const
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@ -344,8 +339,6 @@ struct queue {
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uint8_t priority, int after_order);
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private:
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unsigned GenerateId() const;
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/**
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* Moves a song to a new position in the "order" list.
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*/
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@ -356,7 +349,7 @@ private:
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items[to] = items[from];
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items[to].version = version;
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id_to_position[from_id] = to;
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id_table.Move(from_id, to);
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}
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/**
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