update TODO; implement ogg resampler later; but next stop, playing streams\!

git-svn-id: https://svn.musicpd.org/mpd/trunk@980 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Warren Dukes 2004-05-11 00:56:06 +00:00
parent 69a0b86173
commit 69cd6eacaf
1 changed files with 10 additions and 13 deletions

23
TODO
View File

@ -1,16 +1,6 @@
1) resampling audio for compatibility, and better gapless/crossfading
a) write bit conversion stuff (8->16 and 24->16)
b) mono to stereo conversion
c) default audio format is (44.1khz, 16-bit, stereo)
d) option to set default sampling frequency
e) abitility to disable resampling and audio format conversion
1) play streams
2) when writing combined interface for all decodes to use, be sure to add a
common function and abstrct dealing with DecoderControl * and put
cycleLogFiles in there, so we cycleLogFiles while decoding, not just when
decoding has stopped.
3) streaming and playing in general
2) streaming and playing in general
a) determine a clever interface to play, so that play doesn't block
until the file is opened, but just returns when the command
is accepted.
@ -19,7 +9,14 @@ decoding has stopped.
c) this will help streaming from blocking indefinetly or waiting
on a response
4) play streams
3) resampling audio for compatibility, and better gapless/crossfading
a) default audio format is (44.1khz, 16-bit, stereo)
b) use resampling from oggenc (is it fast enough for realtime?)
4) when writing combined interface for all decodes to use, be sure to add a
common function and abstrct dealing with DecoderControl * and put
cycleLogFiles in there, so we cycleLogFiles while decoding, not just when
decoding has stopped.
5) ACK error codes