event/WinSelect: use unordered_map::find() instead of operator[]
The latter creates a new object, but we know that the key already exists.
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@ -53,7 +53,7 @@ WinSelectBackend::Modify(WinSelectBackend::Item &item, SOCKET fd,
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else if (index >= 0 && !HasEvent(events, event_id)) {
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if (size_t(index) != set.Size() - 1) {
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set.MoveToEnd(index);
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items[set[index]].index[event_id] = index;
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items.find(set[index])->second.index[event_id] = index;
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}
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set.RemoveLast();
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item.index[event_id] = -1;
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@ -121,7 +121,10 @@ void
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WinSelectBackend::ApplyReady(const SocketSet &src, unsigned events) noexcept
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{
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for (const auto i : src) {
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items[i].events |= events;
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auto it = items.find(i);
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assert(it != items.end());
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it->second.events |= events;
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}
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}
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