output/State: add missing mutex lock
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@ -43,6 +43,7 @@ audio_output_state_save(BufferedOutputStream &os,
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{
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for (unsigned i = 0, n = outputs.Size(); i != n; ++i) {
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const AudioOutput &ao = outputs.Get(i);
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const ScopeLock lock(ao.mutex);
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os.Format(AUDIO_DEVICE_STATE "%d:%s\n", ao.enabled, ao.name);
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}
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