moved code to crossfade.c
decode.c should be a lot smaller; start by moving all code which handles cross-fading to crossfade.c. Also includes camelCase conversion.
This commit is contained in:
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2650b9eb31
commit
6104e9690e
@ -38,6 +38,7 @@ mpd_headers = \
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command.h \
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command.h \
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condition.h \
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condition.h \
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conf.h \
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conf.h \
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crossfade.h \
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dbUtils.h \
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dbUtils.h \
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decode.h \
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decode.h \
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decoder_api.h \
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decoder_api.h \
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@ -102,6 +103,7 @@ mpd_SOURCES = \
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command.c \
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command.c \
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condition.c \
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condition.c \
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conf.c \
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conf.c \
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crossfade.c \
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dbUtils.c \
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dbUtils.c \
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decode.c \
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decode.c \
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decoder_api.c \
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decoder_api.c \
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62
src/crossfade.c
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62
src/crossfade.c
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@ -0,0 +1,62 @@
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/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "crossfade.h"
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#include "audio.h"
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#include "pcm_utils.h"
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unsigned cross_fade_calc(float duration, float total_time,
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const AudioFormat * af,
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unsigned max_chunks)
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{
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unsigned int chunks;
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if (duration <= 0 || duration >= total_time ||
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!isCurrentAudioFormat(af))
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return 0;
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assert(duration > 0);
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assert(af->bits > 0);
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assert(af->channels > 0);
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assert(af->sampleRate > 0);
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chunks = audio_format_time_to_size(af) / CHUNK_SIZE;
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chunks = (chunks * duration + 0.5);
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if (chunks > max_chunks)
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chunks = max_chunks;
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return chunks;
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}
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void cross_fade_apply(ob_chunk * a, const ob_chunk * b,
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const AudioFormat * format,
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unsigned int current_chunk, unsigned int num_chunks)
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{
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assert(current_chunk <= num_chunks);
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pcm_mix(a->data,
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b->data,
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a->chunkSize,
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b->chunkSize,
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format,
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((float)current_chunk) / num_chunks);
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if (b->chunkSize > a->chunkSize)
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a->chunkSize = b->chunkSize;
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}
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34
src/crossfade.h
Normal file
34
src/crossfade.h
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@ -0,0 +1,34 @@
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/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CROSSFADE_H
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#define CROSSFADE_H
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#include "audio_format.h"
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#include "outputBuffer.h"
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unsigned cross_fade_calc(float duration, float total_time,
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const AudioFormat * af,
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unsigned max_chunks);
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void cross_fade_apply(ob_chunk * a, const ob_chunk * b,
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const AudioFormat * format,
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unsigned int current_chunk, unsigned int num_chunks);
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#endif
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59
src/decode.c
59
src/decode.c
@ -27,6 +27,7 @@
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#include "ls.h"
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#include "ls.h"
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#include "main_notify.h"
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#include "main_notify.h"
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#include "audio.h"
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#include "audio.h"
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#include "crossfade.h"
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enum xfade_state {
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enum xfade_state {
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XFADE_DISABLED = -1,
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XFADE_DISABLED = -1,
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@ -64,29 +65,6 @@ static void quitDecode(void)
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wakeup_main_task();
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wakeup_main_task();
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}
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}
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static unsigned calculateCrossFadeChunks(AudioFormat * af,
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float totalTime, unsigned max_chunks)
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{
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unsigned int chunks;
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if (pc.crossFade == 0 || pc.crossFade >= totalTime ||
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!isCurrentAudioFormat(af))
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return 0;
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assert(pc.crossFade > 0);
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assert(af->bits > 0);
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assert(af->channels > 0);
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assert(af->sampleRate > 0);
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chunks = audio_format_time_to_size(af) / CHUNK_SIZE;
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chunks = (chunks * pc.crossFade + 0.5);
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if (chunks > max_chunks)
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chunks = max_chunks;
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return chunks;
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}
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static int waitOnDecode(int *decodeWaitedOn)
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static int waitOnDecode(int *decodeWaitedOn)
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{
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{
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while (dc.command == DECODE_COMMAND_START) {
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while (dc.command == DECODE_COMMAND_START) {
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@ -360,23 +338,6 @@ void decoderInit(void)
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FATAL("Failed to spawn decoder task: %s\n", strerror(errno));
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FATAL("Failed to spawn decoder task: %s\n", strerror(errno));
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}
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}
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static void crossFade(ob_chunk * a, ob_chunk * b,
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AudioFormat * format,
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unsigned int fadePosition, unsigned int crossFadeChunks)
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{
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assert(fadePosition <= crossFadeChunks);
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pcm_mix(a->data,
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b->data,
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a->chunkSize,
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b->chunkSize,
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format,
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((float)fadePosition) /
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crossFadeChunks);
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if (b->chunkSize > a->chunkSize)
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a->chunkSize = b->chunkSize;
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}
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static int playChunk(ob_chunk * chunk,
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static int playChunk(ob_chunk * chunk,
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const AudioFormat * format, double sizeToTime)
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const AudioFormat * format, double sizeToTime)
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{
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{
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@ -498,10 +459,10 @@ static void decodeParent(void)
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calculate how many chunks will be required
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calculate how many chunks will be required
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for it */
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for it */
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crossFadeChunks =
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crossFadeChunks =
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calculateCrossFadeChunks(&(ob.audioFormat),
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cross_fade_calc(pc.crossFade, dc.totalTime,
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dc.totalTime,
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&(ob.audioFormat),
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ob.size -
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ob.size -
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buffered_before_play);
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buffered_before_play);
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if (crossFadeChunks > 0) {
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if (crossFadeChunks > 0) {
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do_xfade = XFADE_ENABLED;
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do_xfade = XFADE_ENABLED;
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nextChunk = -1;
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nextChunk = -1;
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@ -531,11 +492,11 @@ static void decodeParent(void)
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nextChunk = ob_absolute(crossFadeChunks);
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nextChunk = ob_absolute(crossFadeChunks);
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if (nextChunk >= 0) {
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if (nextChunk >= 0) {
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ob_set_lazy(1);
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ob_set_lazy(1);
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crossFade(beginChunk,
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cross_fade_apply(beginChunk,
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ob_get_chunk(nextChunk),
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ob_get_chunk(nextChunk),
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&(ob.audioFormat),
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&(ob.audioFormat),
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fadePosition,
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fadePosition,
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crossFadeChunks);
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crossFadeChunks);
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} else {
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} else {
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/* there are not enough
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/* there are not enough
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decoded chunks yet */
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decoded chunks yet */
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