added inline function audio_format_time_to_size()
Make the code more readable by hiding big formulas in an inline function with a nice name.
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@ -27,6 +27,11 @@ typedef struct _AudioFormat {
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volatile mpd_sint8 bits;
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} AudioFormat;
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static inline double audio_format_time_to_size(const AudioFormat * af)
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{
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return af->sampleRate * af->bits * af->channels / 8.0;
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}
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static inline double audioFormatSizeToTime(const AudioFormat * af)
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{
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return 8.0 / af->bits / af->channels / af->sampleRate;
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@ -78,7 +78,7 @@ static unsigned calculateCrossFadeChunks(AudioFormat * af,
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assert(af->channels > 0);
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assert(af->sampleRate > 0);
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chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
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chunks = audio_format_time_to_size(af) / CHUNK_SIZE;
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chunks = (chunks * pc.crossFade + 0.5);
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if (chunks > max_chunks)
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