moved code to crossfade.c
decode.c should be a lot smaller; start by moving all code which handles cross-fading to crossfade.c. Also includes camelCase conversion.
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62
src/crossfade.c
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62
src/crossfade.c
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/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "crossfade.h"
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#include "audio.h"
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#include "pcm_utils.h"
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unsigned cross_fade_calc(float duration, float total_time,
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const AudioFormat * af,
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unsigned max_chunks)
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{
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unsigned int chunks;
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if (duration <= 0 || duration >= total_time ||
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!isCurrentAudioFormat(af))
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return 0;
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assert(duration > 0);
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assert(af->bits > 0);
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assert(af->channels > 0);
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assert(af->sampleRate > 0);
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chunks = audio_format_time_to_size(af) / CHUNK_SIZE;
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chunks = (chunks * duration + 0.5);
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if (chunks > max_chunks)
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chunks = max_chunks;
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return chunks;
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}
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void cross_fade_apply(ob_chunk * a, const ob_chunk * b,
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const AudioFormat * format,
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unsigned int current_chunk, unsigned int num_chunks)
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{
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assert(current_chunk <= num_chunks);
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pcm_mix(a->data,
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b->data,
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a->chunkSize,
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b->chunkSize,
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format,
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((float)current_chunk) / num_chunks);
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if (b->chunkSize > a->chunkSize)
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a->chunkSize = b->chunkSize;
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}
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