jack: use jack_port_name() instead of g_malloc()+sprintf()
libjack's jack_port_name() function returns the effective port name, we don't need to do it manually.
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@ -215,7 +215,6 @@ static int
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mpd_jack_connect(struct jack_data *jd, struct audio_format *audio_format)
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{
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const char **jports;
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char *port_name;
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jd->audio_format = audio_format;
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@ -267,27 +266,18 @@ mpd_jack_connect(struct jack_data *jd, struct audio_format *audio_format)
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}
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if ( jd->output_ports[1] ) {
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const char *name = mpd_jack_name(jd);
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port_name = g_malloc(sizeof(port_name[0]) * (7 + strlen(name)));
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sprintf(port_name, "%s:left", name);
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if ( (jack_connect(jd->client, port_name,
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if ( (jack_connect(jd->client, jack_port_name(jd->ports[0]),
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jd->output_ports[0])) != 0 ) {
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g_warning("%s is not a valid Jack Client / Port",
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jd->output_ports[0]);
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g_free(port_name);
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return -1;
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}
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sprintf(port_name, "%s:right", name);
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if ( (jack_connect(jd->client, port_name,
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if ( (jack_connect(jd->client, jack_port_name(jd->ports[0]),
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jd->output_ports[1])) != 0 ) {
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g_warning("%s is not a valid Jack Client / Port",
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jd->output_ports[1]);
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g_free(port_name);
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return -1;
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}
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g_free(port_name);
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}
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return 1;
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