player_control: rename to PlayerControl
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@@ -101,7 +101,7 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist)
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}
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bool
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playlist_load_spl(struct playlist &playlist, player_control &pc,
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playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
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const char *name_utf8,
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unsigned start_index, unsigned end_index,
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Error &error)
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