player_control: rename to PlayerControl
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@@ -51,7 +51,7 @@ enum class CrossFadeState : int8_t {
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};
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class Player {
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player_control &pc;
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PlayerControl &pc;
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DecoderControl &dc;
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@@ -130,7 +130,7 @@ class Player {
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float elapsed_time;
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public:
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Player(player_control &_pc, DecoderControl &_dc,
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Player(PlayerControl &_pc, DecoderControl &_dc,
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MusicBuffer &_buffer)
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:pc(_pc), dc(_dc), buffer(_buffer),
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buffering(false),
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@@ -275,7 +275,7 @@ public:
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};
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static void
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player_command_finished(player_control &pc)
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player_command_finished(PlayerControl &pc)
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{
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pc.Lock();
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pc.CommandFinished();
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@@ -349,7 +349,7 @@ Player::WaitForDecoder()
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pc.Lock();
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/* update player_control's song information */
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/* update PlayerControl's song information */
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pc.total_time = pc.next_song->GetDuration();
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pc.bit_rate = 0;
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pc.audio_format.Clear();
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@@ -686,7 +686,7 @@ Player::ProcessCommand()
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}
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static void
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update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
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update_song_tag(PlayerControl &pc, Song *song, const Tag &new_tag)
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{
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if (song->IsFile())
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/* don't update tags of local files, only remote
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@@ -717,7 +717,7 @@ update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
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* Player lock is not held.
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*/
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static bool
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play_chunk(player_control &pc,
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play_chunk(PlayerControl &pc,
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Song *song, struct music_chunk *chunk,
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MusicBuffer &buffer,
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const AudioFormat format,
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@@ -1095,7 +1095,7 @@ Player::Run()
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}
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static void
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do_play(player_control &pc, DecoderControl &dc,
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do_play(PlayerControl &pc, DecoderControl &dc,
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MusicBuffer &buffer)
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{
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Player player(pc, dc, buffer);
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@@ -1105,7 +1105,7 @@ do_play(player_control &pc, DecoderControl &dc,
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static void
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player_task(void *arg)
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{
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player_control &pc = *(player_control *)arg;
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PlayerControl &pc = *(PlayerControl *)arg;
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DecoderControl dc;
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decoder_thread_start(dc);
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@@ -1193,7 +1193,7 @@ player_task(void *arg)
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}
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void
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player_create(player_control &pc)
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player_create(PlayerControl &pc)
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{
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assert(!pc.thread.IsDefined());
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