player_control: rename to PlayerControl
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@@ -32,7 +32,7 @@
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struct AudioFormat;
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class MusicBuffer;
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struct music_chunk;
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struct player_control;
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struct PlayerControl;
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class Error;
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/**
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@@ -40,7 +40,7 @@ class Error;
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* file and initialize them.
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*/
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void
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audio_output_all_init(player_control &pc);
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audio_output_all_init(PlayerControl &pc);
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/**
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* Global finalization: free memory occupied by audio outputs. All
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@@ -135,7 +135,7 @@ audio_output_all_check(void);
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* @return true if there are less than #threshold chunks in the pipe
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*/
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bool
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audio_output_all_wait(player_control &pc, unsigned threshold);
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audio_output_all_wait(PlayerControl &pc, unsigned threshold);
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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