pcm/PcmFormat: ARM NEON optimizations for float->s16
This is nearly 4 times faster than the "portable" algorithm.
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@ -452,6 +452,7 @@ libpcm_a_SOURCES = \
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src/pcm/PcmFormat.cxx src/pcm/PcmFormat.hxx \
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src/pcm/FloatConvert.hxx \
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src/pcm/ShiftConvert.hxx \
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src/pcm/Neon.hxx \
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src/pcm/FormatConverter.cxx src/pcm/FormatConverter.hxx \
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src/pcm/ChannelsConverter.cxx src/pcm/ChannelsConverter.hxx \
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src/pcm/Resampler.hxx \
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1
NEWS
1
NEWS
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@ -36,6 +36,7 @@ ver 0.19 (not yet released)
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- allow playlist directory without music directory
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- use XDG to auto-detect "music_directory" and "db_file"
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* new resampler option using libsoxr
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* ARM NEON optimizations
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* install systemd unit for socket activation
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* Android port
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@ -0,0 +1,97 @@
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PCM_NEON_HXX
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#define MPD_PCM_NEON_HXX
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#include "Traits.hxx"
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#include <arm_neon.h>
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/**
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* Call a NEON intrinsic for each element in the vector.
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*
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* @param func the NEON intrinsic
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* @param result the vector variable that gets assigned the result
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* @param vector the input vector
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*/
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#define neon_x4_u(func, result, vector) do { \
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result.val[0] = func(vector.val[0]); \
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result.val[1] = func(vector.val[1]); \
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result.val[2] = func(vector.val[2]); \
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result.val[3] = func(vector.val[3]); \
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} while (0)
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/**
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* Call a NEON intrinsic for each element in the vector.
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*
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* @param func the NEON intrinsic
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* @param result the vector variable that gets assigned the result
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* @param vector the input vector
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* @param arg an additional argument that gets passed to each call
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*/
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#define neon_x4_b(func, result, vector, arg) do { \
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result.val[0] = func(vector.val[0], arg); \
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result.val[1] = func(vector.val[1], arg); \
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result.val[2] = func(vector.val[2], arg); \
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result.val[3] = func(vector.val[3], arg); \
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} while (0)
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/**
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* Convert floating point samples to 16 bit signed integer using ARM NEON.
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*/
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struct NeonFloatTo16 {
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static constexpr SampleFormat src_format = SampleFormat::FLOAT;
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static constexpr SampleFormat dst_format = SampleFormat::S16;
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typedef SampleTraits<src_format> SrcTraits;
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typedef SampleTraits<dst_format> DstTraits;
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typedef typename SrcTraits::value_type SV;
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typedef typename DstTraits::value_type DV;
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static constexpr size_t BLOCK_SIZE = 16;
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void Convert(int16_t *dst, const float *src, const size_t n) const {
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const float32x4_t factor =
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vdupq_n_f32(1 << (DstTraits::BITS - 1));
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for (unsigned i = 0; i < n / BLOCK_SIZE;
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++i, src += BLOCK_SIZE, dst += BLOCK_SIZE) {
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/* load 16 float samples into 4 quad
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registers */
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float32x4x4_t value = vld4q_f32(src);
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/* apply factor */
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neon_x4_b(vmulq_f32, value, value, factor);
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/* convert to 32 bit integer */
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int32x4x4_t ivalue;
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neon_x4_u(vcvtq_s32_f32, ivalue, value);
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/* convert to 16 bit integer with saturation */
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int16x4x4_t nvalue;
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neon_x4_u(vqmovn_s32, nvalue, ivalue);
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/* store result */
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vst4_s16(dst, nvalue);
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}
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}
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};
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#endif
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@ -76,9 +76,46 @@ struct Convert32To16 {
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};
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template<SampleFormat F, class Traits=SampleTraits<F>>
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struct FloatToInteger
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struct PortableFloatToInteger
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: PerSampleConvert<FloatToIntegerSampleConvert<F, Traits>> {};
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template<SampleFormat F, class Traits=SampleTraits<F>>
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struct FloatToInteger : PortableFloatToInteger<F, Traits> {};
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/**
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* A template class that attempts to use the "optimized" algorithm for
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* large portions of the buffer, and calls the "portable" algorithm"
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* for the rest when the last block is not full.
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*/
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template<typename Optimized, typename Portable>
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class GlueOptimizedConvert : Optimized, Portable {
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public:
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typedef typename Portable::SrcTraits SrcTraits;
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typedef typename Portable::DstTraits DstTraits;
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void Convert(typename DstTraits::pointer_type out,
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typename SrcTraits::const_pointer_type in,
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size_t n) const {
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Optimized::Convert(out, in, n);
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/* use the "portable" algorithm for the trailing
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samples */
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size_t remaining = n % Optimized::BLOCK_SIZE;
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size_t done = n - remaining;
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Portable::Convert(out + done, in + done, remaining);
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}
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};
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#ifdef __ARM_NEON__
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#include "Neon.hxx"
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template<>
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struct FloatToInteger<SampleFormat::S16, SampleTraits<SampleFormat::S16>>
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: GlueOptimizedConvert<NeonFloatTo16,
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PortableFloatToInteger<SampleFormat::S16>> {};
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#endif
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template<class C>
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static ConstBuffer<typename C::DstTraits::value_type>
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AllocateConvert(PcmBuffer &buffer, C convert,
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