Once again get rid of busy waiting and use SIGSTOP for pause
The problems I had were related to the OSS driver and USB device I was using. The problems existed even with the old busy-waiting scheme enabled. OSS - Bithead USB => bad ALSA - Bithead USB => OK OSS - Onboard i8x0 => OK ALSA - Onboard i8x0 => OK bad - slow shutdown, pauses, dropped audio after pause/resume git-svn-id: https://svn.musicpd.org/mpd/trunk@6861 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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7024700cc5
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14
src/decode.c
14
src/decode.c
@ -71,6 +71,7 @@ static void stopDecode(DecoderControl * dc)
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{
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if (decode_pid > 0 && (dc->start || dc->state != DECODE_STATE_STOP)) {
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dc->stop = 1;
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kill(decode_pid, SIGCONT);
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while (decode_pid > 0 && dc->stop)
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my_usleep(10000);
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}
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@ -126,7 +127,8 @@ static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af)
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ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \
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quitDecode(pc,dc); \
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return; \
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} \
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} else if (decode_pid > 0) { \
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kill(decode_pid, SIGCONT); }\
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if (pause) { \
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dropBufferedAudio(); \
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closeAudioDevice(); \
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@ -238,6 +240,8 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
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pc->state = PLAYER_STATE_PAUSE; \
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} else { \
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if (openAudioDevice(NULL) >= 0) { \
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if (decode_pid > 0) \
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kill(decode_pid, SIGCONT); \
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pc->state = PLAYER_STATE_PLAY; \
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} else { \
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pathcpy_trunc(pc->erroredUrl, pc->utf8url); \
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@ -579,9 +583,11 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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race conditions and weirdness */
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end = cb->end;
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if (pause)
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my_usleep(10000);
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else if (cb->begin != end && cb->begin != next) {
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if (pause) {
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if (decode_pid)
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kill(decode_pid, SIGSTOP);
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kill(getpid(), SIGSTOP);
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} else if (cb->begin != end && cb->begin != next) {
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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14
src/player.c
14
src/player.c
@ -231,6 +231,8 @@ int playerPlay(int fd, Song * song)
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}
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resetPlayerMetadata();
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if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->play)
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my_usleep(1000);
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@ -243,6 +245,8 @@ int playerStop(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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if (pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->stop)
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my_usleep(1000);
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}
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@ -270,6 +274,8 @@ int playerPause(int fd)
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->pause)
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my_usleep(1000);
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}
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@ -377,6 +383,8 @@ void playerCloseAudio(void)
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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if (pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->closeAudio)
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my_usleep(1000);
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}
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@ -422,6 +430,8 @@ void playerQueueLock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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if (pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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pc->lockQueue = 1;
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while (player_pid > 0 && pc->lockQueue)
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my_usleep(1000);
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@ -433,6 +443,8 @@ void playerQueueUnlock(void)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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if (pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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pc->unlockQueue = 1;
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while (player_pid > 0 && pc->unlockQueue)
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my_usleep(1000);
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@ -464,6 +476,8 @@ int playerSeek(int fd, Song * song, float time)
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resetPlayerMetadata();
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pc->seekWhere = time;
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pc->seek = 1;
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if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
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kill(player_pid, SIGCONT);
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while (player_pid > 0 && pc->seek)
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my_usleep(1000);
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}
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