PlayerCommands: show CrossFade/MixRamp only if enabled

This commit is contained in:
Max Kellermann 2013-10-30 17:49:47 +01:00
parent 50dc98367c
commit 55868eecd0

View File

@ -138,9 +138,7 @@ handle_status(Client &client,
COMMAND_STATUS_CONSUME ": %i\n"
COMMAND_STATUS_PLAYLIST ": %li\n"
COMMAND_STATUS_PLAYLIST_LENGTH ": %i\n"
COMMAND_STATUS_CROSSFADE ": %i\n"
COMMAND_STATUS_MIXRAMPDB ": %f\n"
COMMAND_STATUS_MIXRAMPDELAY ": %f\n"
COMMAND_STATUS_STATE ": %s\n",
volume_level_get(),
playlist.GetRepeat(),
@ -149,11 +147,19 @@ handle_status(Client &client,
playlist.GetConsume(),
(unsigned long)playlist.GetVersion(),
playlist.GetLength(),
(int)(client.player_control.GetCrossFade() + 0.5),
client.player_control.GetMixRampDb(),
client.player_control.GetMixRampDelay(),
state);
if (client.player_control.GetCrossFade() > 0)
client_printf(client,
COMMAND_STATUS_CROSSFADE ": %i\n",
int(client.player_control.GetCrossFade() + 0.5));
if (client.player_control.GetMixRampDelay() > 0)
client_printf(client,
COMMAND_STATUS_MIXRAMPDELAY ": %f\n",
client.player_control.GetMixRampDelay());
song = playlist.GetCurrentPosition();
if (song >= 0) {
client_printf(client,