If an audio output is in state DEVICE_ENABLE, and openAudioOutput fails,
leave it in that state. Likewise, if an audio output is in state DEVICE_ON, and reopening the device due to a format change fails, change it to state DEVICE_ENABLE. This will prevent flushAudioBuffer from even attempting to play audio on a closed device (even though it would fail anyway). git-svn-id: https://svn.musicpd.org/mpd/trunk@6529 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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16
src/audio.c
16
src/audio.c
@ -272,23 +272,27 @@ int isCurrentAudioFormat(AudioFormat * audioFormat)
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static void syncAudioDeviceStates(void)
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{
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AudioOutput *audioOutput;
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int i;
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if (!audio_format.channels)
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return;
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for (i = 0; i < audioOutputArraySize; ++i ) {
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for (i = 0; i < audioOutputArraySize; ++i) {
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audioOutput = &audioOutputArray[i];
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switch (audioDeviceStates[i]) {
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case DEVICE_ON:
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/* This will reopen only if the audio format changed */
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openAudioOutput(&audioOutputArray[i], &audio_format);
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if (openAudioOutput(audioOutput, &audio_format) < 0)
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audioDeviceStates[i] = DEVICE_ENABLE;
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break;
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case DEVICE_ENABLE:
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openAudioOutput(&audioOutputArray[i], &audio_format);
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audioDeviceStates[i] = DEVICE_ON;
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if (openAudioOutput(audioOutput, &audio_format) == 0)
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audioDeviceStates[i] = DEVICE_ON;
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break;
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case DEVICE_DISABLE:
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dropBufferedAudioOutput(&audioOutputArray[i]);
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closeAudioOutput(&audioOutputArray[i]);
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dropBufferedAudioOutput(audioOutput);
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closeAudioOutput(audioOutput);
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audioDeviceStates[i] = DEVICE_OFF;
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break;
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}
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