command/Player: restore "single" mode using AtScopeExit()
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@ -31,6 +31,7 @@
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#include "Idle.hxx"
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#include "AudioFormat.hxx"
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#include "ReplayGainConfig.hxx"
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#include "util/ScopeExit.hxx"
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#ifdef ENABLE_DATABASE
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#include "db/update/Service.hxx"
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@ -218,12 +219,12 @@ handle_next(Client &client, gcc_unused Request args, gcc_unused Response &r)
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const bool single = playlist.queue.single;
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playlist.queue.single = false;
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AtScopeExit(&playlist, single) {
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playlist.queue.single = single;
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};
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Error error;
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bool success = client.partition.PlayNext(error);
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playlist.queue.single = single;
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return success
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return client.partition.PlayNext(error)
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? CommandResult::OK
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: print_error(r, error);
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}
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