player/Control: update API documentation
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@ -131,7 +131,7 @@ struct PlayerControl {
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/**
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* The error that occurred in the player thread. This
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* attribute is only valid if #error is not
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* attribute is only valid if #error_type is not
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* #PlayerError::NONE. The object must be freed when this
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* object transitions back to #PlayerError::NONE.
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*/
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