use our own portable version of usleep using select()
git-svn-id: https://svn.musicpd.org/mpd/trunk@578 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
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917af619da
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@ -371,7 +371,7 @@ int aac_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc) {
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while(cb->begin==cb->end && cb->wrap &&
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!dc->stop && !dc->seek)
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{
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usleep(10000);
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my_usleep(10000);
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}
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if(dc->seek) {
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dc->seekError = 1;
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@ -111,7 +111,7 @@ int audiofile_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
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else {
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while(cb->begin==cb->end && cb->wrap &&
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!dc->stop && !dc->seek){
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usleep(10000);
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my_usleep(10000);
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}
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if(dc->stop) break;
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else if(dc->seek) continue;
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16
src/decode.c
16
src/decode.c
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@ -79,7 +79,7 @@ void stopDecode(DecoderControl * dc) {
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(dc->start || dc->state==DECODE_STATE_DECODE))
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{
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dc->stop = 1;
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while(decode_pid && *decode_pid>0 && dc->stop) usleep(1000);
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while(decode_pid && *decode_pid>0 && dc->stop) my_usleep(1000);
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}
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}
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@ -112,7 +112,7 @@ int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af) {
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int waitOnDecode(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
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Buffer * cb)
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{
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while(decode_pid && *decode_pid>0 && dc->start) usleep(1000);
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while(decode_pid && *decode_pid>0 && dc->start) my_usleep(1000);
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if(dc->start || dc->error!=DECODE_ERROR_NOERROR) {
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strncpy(pc->erroredFile,pc->file,MAXPATHLEN);
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@ -164,7 +164,7 @@ void decodeSeek(PlayerControl * pc, AudioFormat * af, DecoderControl * dc,
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dc->seekError = 0;
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dc->seek = 1;
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pc->bitRate = 0;
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while(*decode_pid>0 && dc->seek) usleep(1000);
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while(*decode_pid>0 && dc->seek) my_usleep(1000);
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if(!dc->seekError) pc->elapsedTime = dc->seekWhere;
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}
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}
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@ -272,7 +272,7 @@ int decoderInit(PlayerControl * pc, Buffer * cb, AudioFormat *af,
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dc->stop = 0;
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}
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else if(dc->seek) dc->start = 1;
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else usleep(10000);
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else my_usleep(10000);
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}
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exit(0);
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@ -339,7 +339,7 @@ void decode() {
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{
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processDecodeInput();
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if(quit) return;
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usleep(1000);
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my_usleep(1000);
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}
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while(!quit) {
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@ -367,7 +367,7 @@ void decode() {
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}
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else doCrossFade = -1;
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}
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if(pause) usleep(10000);
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if(pause) my_usleep(10000);
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else if((cb->begin!=cb->end || cb->wrap) &&
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cb->begin!=cb->next)
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{
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@ -461,7 +461,7 @@ void decode() {
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quitDecode(pc,dc);
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return;
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}
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usleep(1000);
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my_usleep(1000);
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}
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if(pc->queueState!=PLAYER_QUEUE_PLAY) {
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quit = 1;
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@ -484,7 +484,7 @@ void decode() {
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quit = 1;
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break;
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}
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else usleep(1000);
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else my_usleep(1000);
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}
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pc->totalPlayTime+= pc->elapsedTime-pc->beginTime; \
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@ -182,7 +182,7 @@ int flacSendChunk(FlacData * data) {
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while(data->cb->begin==data->cb->end && data->cb->wrap &&
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!data->dc->stop && !data->dc->seek)
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{
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usleep(10000);
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my_usleep(10000);
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}
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if(data->dc->stop) return -1;
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@ -27,13 +27,14 @@
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#include "playlist.h"
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#include "permission.h"
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <sys/time.h>
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#include <sys/param.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <sys/param.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <string.h>
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@ -407,7 +407,7 @@ int openMp3(char * file, mp3DecodeData * data) {
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int mp3ChildSendData(mp3DecodeData * data, Buffer * cb, DecoderControl * dc) {
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while(cb->begin==cb->end && cb->wrap && !dc->stop && !dc->seek)
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usleep(10000);
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my_usleep(10000);
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if(dc->stop) return -1;
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/* just for now, so it doesn't hang */
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if(dc->seek) return 0;
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@ -285,7 +285,7 @@ int mp4_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc) {
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while(cb->begin==cb->end && cb->wrap &&
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!dc->stop && !dc->seek)
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{
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usleep(10000);
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my_usleep(10000);
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}
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if(dc->stop) {
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eof = 1;
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@ -112,7 +112,7 @@ int ogg_decode(Buffer * cb, AudioFormat * af, DecoderControl * dc)
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while(cb->begin==cb->end && cb->wrap &&
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!dc->stop && !dc->seek)
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{
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usleep(10000);
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my_usleep(10000);
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}
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if(dc->stop) break;
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else if(dc->seek) continue;
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14
src/player.c
14
src/player.c
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@ -134,7 +134,7 @@ int playerInit() {
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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}
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else usleep(10000);
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else my_usleep(10000);
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}
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exit(0);
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@ -206,7 +206,7 @@ int playerPlay(FILE * fp, char * utf8file) {
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return -1;
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}
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while(player_pid>0 && pc->play) usleep(1000);
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while(player_pid>0 && pc->play) my_usleep(1000);
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return 0;
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}
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@ -216,7 +216,7 @@ int playerStop(FILE * fp) {
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if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
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pc->stop = 1;
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while(player_pid>0 && pc->stop) usleep(1000);
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while(player_pid>0 && pc->stop) my_usleep(1000);
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}
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pc->queueState = PLAYER_QUEUE_BLANK;
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@ -242,7 +242,7 @@ int playerPause(FILE * fp) {
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if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) {
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pc->pause = 1;
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while(player_pid>0 && pc->pause) usleep(1000);
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while(player_pid>0 && pc->pause) my_usleep(1000);
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}
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return 0;
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@ -361,7 +361,7 @@ void playerQueueLock() {
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if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED)
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{
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pc->lockQueue = 1;
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while(player_pid>0 && pc->lockQueue) usleep(1000);
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while(player_pid>0 && pc->lockQueue) my_usleep(1000);
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}
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}
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@ -371,7 +371,7 @@ void playerQueueUnlock() {
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if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED)
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{
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pc->unlockQueue = 1;
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while(player_pid>0 && pc->unlockQueue) usleep(1000);
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while(player_pid>0 && pc->unlockQueue) my_usleep(1000);
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}
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}
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@ -403,7 +403,7 @@ int playerSeek(FILE * fp, char * utf8file, float time) {
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if(pc->error==PLAYER_ERROR_NOERROR) {
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pc->seekWhere = time;
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pc->seek = 1;
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while(player_pid>0 && pc->seek) usleep(1000);
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while(player_pid>0 && pc->seek) my_usleep(1000);
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}
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return 0;
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14
src/utils.c
14
src/utils.c
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@ -18,8 +18,13 @@
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#include "utils.h"
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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char * myFgets(char * buffer, int bufferSize, FILE * fp) {
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char * ret = fgets(buffer,bufferSize,fp);
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@ -43,3 +48,12 @@ void stripReturnChar(char * string) {
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*string = ' ';
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}
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}
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void my_usleep(long usec) {
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = usec;
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select(0,NULL,NULL,NULL,&tv);
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}
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@ -29,4 +29,6 @@ char * strDupToUpper(char * str);
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void stripReturnChar(char * string);
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void my_usleep(long usec);
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#endif
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