DSF ID3 tags hitting 4k size limit

Here's a change to dynamically allocate the DSD ID3 tag buffer.
Pretty much anything with cover art is going to exceed the existing,
static 4k limit...  Here's a change to dynamically allocate the buffer
and sanity check it at some upper limit.  I rather arbitrarily pulled
256k out of thin air just to keep a corrupt file from causing it to
trying to allocate a buffer larger than available memory.
This commit is contained in:
Jan Brittenson 2014-12-22 22:26:55 -08:00 committed by Max Kellermann
parent e38faca455
commit 35db88affe
2 changed files with 15 additions and 7 deletions

2
NEWS
View File

@ -1,4 +1,6 @@
ver 0.19.8 (not yet released)
* decoder
- dsdiff, dsf: allow ID3 tags larger than 4 kB
ver 0.19.7 (2014/12/17)
* input

View File

@ -29,6 +29,7 @@
#include "input/InputStream.hxx"
#include "tag/TagId3.hxx"
#include "util/Error.hxx"
#include "util/Alloc.hxx"
#include <string.h>
@ -123,22 +124,27 @@ dsdlib_tag_id3(InputStream &is,
const id3_length_t count = size - offset;
/* Check and limit id3 tag size to prevent a stack overflow */
id3_byte_t dsdid3[4096];
if (count == 0 || count > sizeof(dsdid3))
if (count < 10 || count > 256*1024)
return;
if (!decoder_read_full(nullptr, is, dsdid3, count))
return;
id3_byte_t *const id3_buf = static_cast<id3_byte_t*>(xalloc(count));
struct id3_tag *id3_tag = id3_tag_parse(dsdid3, count);
if (id3_tag == nullptr)
if (!decoder_read_full(nullptr, is, id3_buf, count)) {
free(id3_buf);
return;
}
struct id3_tag *id3_tag = id3_tag_parse(id3_buf, count);
if (id3_tag == nullptr) {
free(id3_buf);
return;
}
scan_id3_tag(id3_tag, handler, handler_ctx);
id3_tag_delete(id3_tag);
free(id3_buf);
return;
}
#endif