replay_gain_info, ...: use cmath instead of math.h in C++ mode
Fixes build problems with mingw32.
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@@ -37,6 +37,8 @@ extern "C" {
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#include "idle.h"
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}
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#include <cmath>
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#include <glib.h>
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#undef G_LOG_DOMAIN
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@@ -759,7 +761,7 @@ play_next_chunk(struct player *player)
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other_chunk->tag);
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other_chunk->tag = NULL;
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if (isnan(pc->mixramp_delay_seconds)) {
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if (std::isnan(pc->mixramp_delay_seconds)) {
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chunk->mix_ratio = ((float)cross_fade_position)
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/ player->cross_fade_chunks;
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} else {
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