event/ServerSocket: pass AllocatedPath to AddPath()
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7db124068f
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@ -67,8 +67,9 @@ listen_add_config_param(unsigned int port,
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if (0 == strcmp(param->value.c_str(), "any")) {
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return listen_socket->AddPort(port, error_r);
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} else if (param->value[0] == '/' || param->value[0] == '~') {
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const auto path = config_parse_path(param, error_r);
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return !path.IsNull() && listen_socket->AddPath(path.c_str(), error_r);
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auto path = config_parse_path(param, error_r);
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return !path.IsNull() &&
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listen_socket->AddPath(std::move(path), error_r);
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} else {
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return listen_socket->AddHost(param->value.c_str(), port,
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error_r);
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@ -29,12 +29,16 @@
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#include "event/SocketMonitor.hxx"
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#include "system/Resolver.hxx"
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#include "system/fd_util.h"
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#include "fs/AllocatedPath.hxx"
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#include "fs/FileSystem.hxx"
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#include "util/Error.hxx"
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#include "util/Domain.hxx"
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#include "Log.hxx"
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#include <glib.h>
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#include <string>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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@ -60,7 +64,7 @@ class OneServerSocket final : private SocketMonitor {
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const unsigned serial;
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char *path;
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AllocatedPath path;
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size_t address_length;
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struct sockaddr *address;
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@ -72,7 +76,7 @@ public:
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size_t _address_length)
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:SocketMonitor(_loop),
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parent(_parent), serial(_serial),
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path(nullptr),
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path(AllocatedPath::Null()),
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address_length(_address_length),
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address((sockaddr *)g_memdup(_address, _address_length))
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{
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@ -84,7 +88,6 @@ public:
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OneServerSocket &operator=(const OneServerSocket &other) = delete;
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~OneServerSocket() {
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g_free(path);
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g_free(address);
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}
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@ -92,10 +95,10 @@ public:
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return serial;
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}
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void SetPath(const char *_path) {
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assert(path == nullptr);
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void SetPath(AllocatedPath &&_path) {
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assert(path.IsNull());
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path = g_strdup(_path);
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path = std::move(_path);
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}
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bool Open(Error &error);
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@ -203,8 +206,8 @@ OneServerSocket::Open(Error &error)
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/* allow everybody to connect */
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if (path != nullptr)
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chmod(path, 0666);
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if (!path.IsNull())
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chmod(path.c_str(), 0666);
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/* register in the GLib main loop */
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@ -403,25 +406,25 @@ ServerSocket::AddHost(const char *hostname, unsigned port, Error &error)
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}
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bool
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ServerSocket::AddPath(const char *path, Error &error)
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ServerSocket::AddPath(AllocatedPath &&path, Error &error)
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{
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#ifdef HAVE_UN
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struct sockaddr_un s_un;
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size_t path_length = strlen(path);
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const size_t path_length = path.length();
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if (path_length >= sizeof(s_un.sun_path)) {
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error.Set(server_socket_domain,
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"UNIX socket path is too long");
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return false;
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}
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unlink(path);
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RemoveFile(path);
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s_un.sun_family = AF_UNIX;
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memcpy(s_un.sun_path, path, path_length + 1);
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memcpy(s_un.sun_path, path.c_str(), path_length + 1);
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OneServerSocket &s = AddAddress((const sockaddr &)s_un, sizeof(s_un));
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s.SetPath(path);
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s.SetPath(std::move(path));
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return true;
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#else /* !HAVE_UN */
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@ -27,6 +27,7 @@
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struct sockaddr;
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class EventLoop;
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class Error;
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class AllocatedPath;
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typedef void (*server_socket_callback_t)(int fd,
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const struct sockaddr *address,
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@ -100,7 +101,7 @@ public:
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* ignore errors
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* @return true on success
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*/
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bool AddPath(const char *path, Error &error);
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bool AddPath(AllocatedPath &&path, Error &error);
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/**
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* Add a socket descriptor that is accepting connections. After this
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