MusicBuffer: expose the C++ API

This commit is contained in:
Max Kellermann
2013-09-26 22:09:42 +02:00
parent ce1d897575
commit 3216f4b257
11 changed files with 96 additions and 119 deletions

View File

@@ -141,7 +141,7 @@ struct player {
elapsed_time(0.0) {}
};
static struct music_buffer *player_buffer;
static MusicBuffer *player_buffer;
static void
player_command_finished_locked(struct player_control *pc)
@@ -180,7 +180,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc->Start(pc->next_song->DupDetached(),
start_ms, pc->next_song->end_ms,
player_buffer, pipe);
*player_buffer, pipe);
}
/**
@@ -224,7 +224,7 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
dc->pipe->Clear(player_buffer);
dc->pipe->Clear(*player_buffer);
if (dc->pipe != player->pipe)
delete dc->pipe;
@@ -328,7 +328,7 @@ player_open_output(struct player *player)
pc->state == PLAYER_STATE_PAUSE);
Error error;
if (audio_output_all_open(player->play_audio_format, player_buffer,
if (audio_output_all_open(player->play_audio_format, *player_buffer,
error)) {
player->output_open = true;
player->paused = false;
@@ -441,7 +441,7 @@ player_send_silence(struct player *player)
assert(player->output_open);
assert(player->play_audio_format.IsDefined());
struct music_chunk *chunk = music_buffer_allocate(player_buffer);
struct music_chunk *chunk = player_buffer->Allocate();
if (chunk == NULL) {
g_warning("Failed to allocate silence buffer");
return false;
@@ -463,7 +463,7 @@ player_send_silence(struct player *player)
Error error;
if (!audio_output_all_play(chunk, error)) {
g_warning("%s", error.GetMessage());
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
return false;
}
@@ -493,7 +493,7 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
player->pipe->Clear(player_buffer);
player->pipe->Clear(*player_buffer);
/* re-start the decoder */
player_dc_start(player, *player->pipe);
@@ -506,7 +506,7 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
player->pipe->Clear(player_buffer);
player->pipe->Clear(*player_buffer);
delete player->pipe;
player->pipe = dc->pipe;
}
@@ -695,7 +695,7 @@ play_chunk(struct player_control *pc,
update_song_tag(song, *chunk->tag);
if (chunk->length == 0) {
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
return true;
}
@@ -776,8 +776,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
music_buffer_return(player_buffer,
other_chunk);
player_buffer->Return(other_chunk);
other_chunk = NULL;
}
@@ -824,7 +823,7 @@ play_next_chunk(struct player *player)
player->play_audio_format, error)) {
g_warning("%s", error.GetMessage());
music_buffer_return(player_buffer, chunk);
player_buffer->Return(chunk);
pc->Lock();
@@ -848,7 +847,7 @@ play_next_chunk(struct player *player)
dc->Lock();
if (!dc->IsIdle() &&
dc->pipe->GetSize() <= (pc->buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
player_buffer->GetSize() * 3) / 4)
dc->Signal();
dc->Unlock();
@@ -1017,7 +1016,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
dc->mixramp_prev_end,
dc->out_audio_format,
player.play_audio_format,
music_buffer_size(player_buffer) -
player_buffer->GetSize() -
pc->buffered_before_play);
if (player.cross_fade_chunks > 0) {
player.xfade = XFADE_ENABLED;
@@ -1074,7 +1073,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
player.pipe->Clear(player_buffer);
player.pipe->Clear(*player_buffer);
delete player.pipe;
delete player.cross_fade_tag;
@@ -1107,7 +1106,7 @@ player_task(gpointer arg)
struct decoder_control *dc = new decoder_control();
decoder_thread_start(dc);
player_buffer = music_buffer_new(pc->buffer_chunks);
player_buffer = new MusicBuffer(pc->buffer_chunks);
pc->Lock();
@@ -1148,8 +1147,8 @@ player_task(gpointer arg)
/* in the DEBUG build, check for leaked
music_chunk objects by freeing the
music_buffer */
music_buffer_free(player_buffer);
player_buffer = music_buffer_new(pc->buffer_chunks);
delete player_buffer;
player_buffer = new MusicBuffer(pc->buffer_chunks);
#endif
break;
@@ -1167,7 +1166,7 @@ player_task(gpointer arg)
dc->Quit();
delete dc;
audio_output_all_close();
music_buffer_free(player_buffer);
delete player_buffer;
player_command_finished(pc);
return NULL;